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Flag critical search tree in hash table
Introducing new concept, saving principal lines into the transposition table to generate a "critical search tree" which we can reuse later for intelligent pruning/extension decisions. For instance in this patch we just reduce reduction for these lines. But a lot of other ideas are possible. To go further : tune some parameters, how to add or remove lines from the critical search tree, how to use these lines in search choices, etc. STC : LLR: 2.94 (-2.94,2.94) [0.50,4.50] Total: 59761 W: 13321 L: 12863 D: 33577 +2.23 ELO http://tests.stockfishchess.org/tests/view/5c34da5d0ebc596a450c53d3 LTC : LLR: 2.96 (-2.94,2.94) [0.00,3.50] Total: 26826 W: 4439 L: 4191 D: 18196 +2.9 ELO http://tests.stockfishchess.org/tests/view/5c35ceb00ebc596a450c65b2 Special thanks to Miguel Lahoz for his help in transposition table in/out. Bench: 3399866
This commit is contained in:
committed by
Stéphane Nicolet
parent
f69106f7bb
commit
70880b8e24
8
src/tt.h
8
src/tt.h
@@ -30,7 +30,8 @@
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/// move 16 bit
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/// value 16 bit
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/// eval value 16 bit
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/// generation 6 bit
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/// generation 5 bit
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/// PvNode 1 bit
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/// bound type 2 bit
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/// depth 8 bit
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@@ -40,8 +41,9 @@ struct TTEntry {
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Value value() const { return (Value)value16; }
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Value eval() const { return (Value)eval16; }
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Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)); }
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bool pv_hit() const { return (bool)(genBound8 & 0x4); }
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Bound bound() const { return (Bound)(genBound8 & 0x3); }
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void save(Key k, Value v, Bound b, Depth d, Move m, Value ev);
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void save(Key k, Value v, bool PvNode, Bound b, Depth d, Move m, Value ev);
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private:
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friend class TranspositionTable;
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@@ -76,7 +78,7 @@ class TranspositionTable {
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public:
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~TranspositionTable() { free(mem); }
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void new_search() { generation8 += 4; } // Lower 2 bits are used by Bound
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void new_search() { generation8 += 8; } // Lower 3 bits are used by PV flag and Bound
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TTEntry* probe(const Key key, bool& found) const;
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int hashfull() const;
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void resize(size_t mbSize);
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