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Change piece_attacks_square() API
An extra argument let us simplify some code. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -399,12 +399,12 @@ Bitboard Position::attacks_to(Square s) const {
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/// Position::piece_attacks_square() tests whether the piece on square f
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/// attacks square t.
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bool Position::piece_attacks_square(Square f, Square t) const {
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bool Position::piece_attacks_square(Piece p, Square f, Square t) const {
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assert(square_is_ok(f));
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assert(square_is_ok(t));
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switch (piece_on(f))
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switch (p)
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{
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case WP: return pawn_attacks_square(WHITE, f, t);
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case BP: return pawn_attacks_square(BLACK, f, t);
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@@ -427,24 +427,11 @@ bool Position::move_attacks_square(Move m, Square s) const {
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assert(move_is_ok(m));
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assert(square_is_ok(s));
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bool is_attack;
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Square f = move_from(m), t = move_to(m);
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assert(square_is_occupied(f));
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switch (piece_on(f))
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{
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case WP: is_attack = pawn_attacks_square(WHITE, t, s); break;
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case BP: is_attack = pawn_attacks_square(BLACK, t, s); break;
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case WN: case BN: is_attack = piece_attacks_square<KNIGHT>(t, s); break;
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case WB: case BB: is_attack = piece_attacks_square<BISHOP>(t, s); break;
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case WR: case BR: is_attack = piece_attacks_square<ROOK>(t, s); break;
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case WQ: case BQ: is_attack = piece_attacks_square<QUEEN>(t, s); break;
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case WK: case BK: is_attack = piece_attacks_square<KING>(t, s); break;
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default: break;
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}
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if (is_attack)
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if (piece_attacks_square(piece_on(f), t, s))
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return true;
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// Move the piece and scan for X-ray attacks behind it
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