mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-21 09:37:16 +08:00
Final touches to material.cpp
No functional changes, altough a bit of code reshuffle. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -35,7 +35,7 @@
|
||||
////
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
@@ -51,11 +51,9 @@ class MaterialInfo {
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
ScaleFactor scale_factor(const Position &pos, Color c) const;
|
||||
ScaleFactor scale_factor(const Position& pos, Color c) const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position &pos) const;
|
||||
|
||||
static void init();
|
||||
Value evaluate(const Position& pos) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
@@ -64,20 +62,22 @@ private:
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction *evaluationFunction;
|
||||
ScalingFunction *scalingFunction[2];
|
||||
EndgameEvaluationFunction* evaluationFunction;
|
||||
ScalingFunction* scalingFunction[2];
|
||||
};
|
||||
|
||||
|
||||
/// Stores the endgame evaluation functions maps. Should be per thread
|
||||
/// because STL is not thread safe and locks are expensive.
|
||||
/// EndgameFunctions class stores the endgame evaluation functions std::map.
|
||||
/// Because STL library is not thread safe even for read access, the maps,
|
||||
/// although with identical content, are replicated for each thread. This
|
||||
/// is faster then using locks with an unique set of global maps.
|
||||
|
||||
class EndgameFunctions;
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable {
|
||||
@@ -86,11 +86,11 @@ public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
void clear();
|
||||
MaterialInfo *get_material_info(const Position &pos);
|
||||
MaterialInfo* get_material_info(const Position& pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo *entries;
|
||||
MaterialInfo* entries;
|
||||
EndgameFunctions* funcs;
|
||||
};
|
||||
|
||||
@@ -103,10 +103,12 @@ private:
|
||||
/// material balance evaluation for the middle game and the endgame.
|
||||
|
||||
inline Value MaterialInfo::mg_value() const {
|
||||
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::eg_value() const {
|
||||
|
||||
return Value(egValue);
|
||||
}
|
||||
|
||||
@@ -115,6 +117,7 @@ inline Value MaterialInfo::eg_value() const {
|
||||
/// with all slots at their default values.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
|
||||
mgValue = egValue = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
evaluationFunction = NULL;
|
||||
@@ -125,16 +128,17 @@ inline void MaterialInfo::clear() {
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// to be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
|
||||
const {
|
||||
if(scalingFunction[c] != NULL) {
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if(sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
|
||||
|
||||
if (scalingFunction[c] != NULL)
|
||||
{
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if (sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
}
|
||||
@@ -145,15 +149,17 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function to a
|
||||
/// given position object. It should only be called when
|
||||
/// this->specialized_eval_exists() returns 'true'.
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function
|
||||
/// to a given position object. It should only be called when
|
||||
/// specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position& pos) const {
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position &pos) const {
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user