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https://github.com/HChaZZY/Stockfish.git
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Retire FORCE_INLINE
No speed regression on my machine (i7-3770k, gcc 4.9.1, linux 3.16):
stat test master diff
mean 2,482,415 2,474,987 7,906
stdev 4,603 5,644 2,497
speedup 0.32%
P(speedup>0) 100.0%
Fishtest 9+0.03:
ELO: 0.26 +-1.8 (95%) LOS: 61.2%
Total: 60000 W: 12437 L: 12392 D: 35171
No functional change.
Resolves #334
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@@ -231,7 +231,7 @@ template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_
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/// piece of type Pt (bishop or rook) placed on 's'. The helper magic_index()
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/// looks up the index using the 'magic bitboards' approach.
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template<PieceType Pt>
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FORCE_INLINE unsigned magic_index(Square s, Bitboard occupied) {
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inline unsigned magic_index(Square s, Bitboard occupied) {
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Bitboard* const Masks = Pt == ROOK ? RookMasks : BishopMasks;
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Bitboard* const Magics = Pt == ROOK ? RookMagics : BishopMagics;
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@@ -271,13 +271,13 @@ inline Bitboard attacks_bb(Piece pc, Square s, Bitboard occupied) {
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# if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
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FORCE_INLINE Square lsb(Bitboard b) {
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inline Square lsb(Bitboard b) {
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unsigned long idx;
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_BitScanForward64(&idx, b);
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return (Square) idx;
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}
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FORCE_INLINE Square msb(Bitboard b) {
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inline Square msb(Bitboard b) {
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unsigned long idx;
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_BitScanReverse64(&idx, b);
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return (Square) idx;
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@@ -285,28 +285,28 @@ FORCE_INLINE Square msb(Bitboard b) {
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# elif defined(__arm__)
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FORCE_INLINE int lsb32(uint32_t v) {
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inline int lsb32(uint32_t v) {
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__asm__("rbit %0, %1" : "=r"(v) : "r"(v));
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return __builtin_clz(v);
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}
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FORCE_INLINE Square msb(Bitboard b) {
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inline Square msb(Bitboard b) {
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return (Square) (63 - __builtin_clzll(b));
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}
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FORCE_INLINE Square lsb(Bitboard b) {
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inline Square lsb(Bitboard b) {
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return (Square) (uint32_t(b) ? lsb32(uint32_t(b)) : 32 + lsb32(uint32_t(b >> 32)));
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}
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# else // Assumed gcc or compatible compiler
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FORCE_INLINE Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
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inline Square lsb(Bitboard b) { // Assembly code by Heinz van Saanen
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Bitboard idx;
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__asm__("bsfq %1, %0": "=r"(idx): "rm"(b) );
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return (Square) idx;
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}
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FORCE_INLINE Square msb(Bitboard b) {
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inline Square msb(Bitboard b) {
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Bitboard idx;
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__asm__("bsrq %1, %0": "=r"(idx): "rm"(b) );
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return (Square) idx;
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@@ -324,7 +324,7 @@ Square msb(Bitboard b);
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/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
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FORCE_INLINE Square pop_lsb(Bitboard* b) {
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inline Square pop_lsb(Bitboard* b) {
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const Square s = lsb(*b);
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*b &= *b - 1;
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return s;
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