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Rename first_1 / last_1 in lsb / msb
It seems more accurate: lsb is clear while 'first bit' depends from where you look at the bitboard. And fix compile in case of 64 bits platforms that do not use BSFQ intrinsics. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -25,10 +25,10 @@
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/// Simple macro to wrap a very common while loop, no facny, no flexibility,
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/// hardcoded names 'mlist' and 'from'.
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#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b))
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/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
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#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \
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#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
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(*mlist++).move = make_move(to - (d), to); }
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namespace {
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@@ -87,7 +87,7 @@ namespace {
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while (b)
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{
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Square to = pop_1st_bit(&b);
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Square to = pop_lsb(&b);
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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(*mlist++).move = make<PROMOTION>(to - Delta, to, QUEEN);
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@@ -207,7 +207,7 @@ namespace {
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assert(b1);
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while (b1)
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(*mlist++).move = make<ENPASSANT>(pop_1st_bit(&b1), pos.ep_square());
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(*mlist++).move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
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}
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}
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@@ -343,7 +343,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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while (dc)
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{
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Square from = pop_1st_bit(&dc);
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Square from = pop_lsb(&dc);
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PieceType pt = type_of(pos.piece_on(from));
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if (pt == PAWN)
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@@ -398,7 +398,7 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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do
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{
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checkersCnt++;
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checksq = pop_1st_bit(&b);
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checksq = pop_lsb(&b);
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assert(color_of(pos.piece_on(checksq)) == ~us);
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