Rename first_1 / last_1 in lsb / msb

It seems more accurate: lsb is clear while 'first
bit' depends from where you look at the bitboard.

And fix compile in case of 64 bits platforms that
do not use BSFQ intrinsics.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-07-08 08:30:37 +01:00
parent 67d91dfd50
commit 6b5322ce00
12 changed files with 66 additions and 70 deletions

View File

@@ -582,7 +582,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
assert(b);
if (!more_than_one(b) && (b & pos.pieces(Them)))
score += ThreatBonus[Piece][type_of(pos.piece_on(first_1(b)))];
score += ThreatBonus[Piece][type_of(pos.piece_on(lsb(b)))];
}
// Decrease score if we are attacked by an enemy pawn. Remaining part
@@ -870,7 +870,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
return SCORE_ZERO;
do {
Square s = pop_1st_bit(&b);
Square s = pop_lsb(&b);
assert(pos.pawn_is_passed(Us, s));
@@ -976,7 +976,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b)
{
s = pop_1st_bit(&b);
s = pop_lsb(&b);
queeningSquare = relative_square(c, file_of(s) | RANK_8);
queeningPath = forward_bb(c, s);
@@ -1017,7 +1017,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b)
{
s = pop_1st_bit(&b);
s = pop_lsb(&b);
// Compute plies from queening
queeningSquare = relative_square(loserSide, file_of(s) | RANK_8);
@@ -1039,7 +1039,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b)
{
s = pop_1st_bit(&b);
s = pop_lsb(&b);
sacptg = blockersCount = 0;
minKingDist = kingptg = 256;
@@ -1058,7 +1058,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
// How many plies does it take to remove all the blocking pawns?
while (blockers)
{
blockSq = pop_1st_bit(&blockers);
blockSq = pop_lsb(&blockers);
movesToGo = 256;
// Check pawns that can give support to overcome obstacle, for instance
@@ -1069,7 +1069,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
d = square_distance(blockSq, pop_lsb(&b2)) - 2;
movesToGo = std::min(movesToGo, d);
}
}
@@ -1079,7 +1079,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
while (b2) // This while-loop could be replaced with LSB/MSB (depending on color)
{
d = square_distance(blockSq, pop_1st_bit(&b2)) - 2;
d = square_distance(blockSq, pop_lsb(&b2)) - 2;
movesToGo = std::min(movesToGo, d);
}