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Tweak probcut threshold
Use better threshold for capture move generation. STC: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 23265 W: 4415 L: 4188 D: 14662 LTC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 36618 W: 5083 L: 4836 D: 26699 bench: 7030088
This commit is contained in:
committed by
Marco Costalba
parent
b4f6728e61
commit
6aa9308f08
@@ -788,9 +788,8 @@ namespace {
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}
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// Step 9. ProbCut (skipped when in check)
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// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
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// and a reduced search returns a value much above beta, we can (almost)
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// safely prune the previous move.
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// If we have a good enough capture and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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if ( !PvNode
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&& depth >= 5 * ONE_PLY
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&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
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@@ -802,7 +801,7 @@ namespace {
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assert((ss-1)->currentMove != MOVE_NONE);
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assert((ss-1)->currentMove != MOVE_NULL);
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MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]);
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MovePicker mp(pos, ttMove, rbeta - ss->staticEval);
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while ((move = mp.next_move()) != MOVE_NONE)
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if (pos.legal(move))
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