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Fix move_is_capture() to detect capture promotions
We miss to account as a capture a promotion capture !
Incredible bug in this critical function that is here
since a long time (b50921fd5c of 21/10/2009 !!)
This patch fixes the bug and readds the faster
move_is_capture_or_promotion() that slightly increases
overall speed.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -189,6 +189,7 @@ public:
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bool move_is_pl(const Move m) const;
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bool move_gives_check(Move m, const CheckInfo& ci) const;
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bool move_is_capture(Move m) const;
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bool move_is_capture_or_promotion(Move m) const;
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bool move_is_passed_pawn_push(Move m) const;
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bool move_attacks_square(Move m, Square s) const;
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@@ -534,10 +535,18 @@ inline bool Position::is_chess960() const {
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return chess960;
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}
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inline bool Position::move_is_capture_or_promotion(Move m) const {
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assert(m != MOVE_NONE && m != MOVE_NULL);
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return move_is_special(m) ? !move_is_castle(m) : !square_is_empty(move_to(m));
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}
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inline bool Position::move_is_capture(Move m) const {
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assert (m != MOVE_NONE && m != MOVE_NULL);
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return !move_is_special(m) ? !square_is_empty(move_to(m)) : move_is_ep(m);
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assert(m != MOVE_NONE && m != MOVE_NULL);
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// Note that castle is coded as "king captures the rook"
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return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m);
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}
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inline PieceType Position::captured_piece_type() const {
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