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Magic::index()
Make magic_index() a member of Magic since it uses all it's members and keep us from having to pass the function pointer around to init_magics(). No functional change Closes #1146
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@@ -54,9 +54,7 @@ namespace {
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Bitboard RookTable[0x19000]; // To store rook attacks
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Bitboard BishopTable[0x1480]; // To store bishop attacks
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typedef unsigned (Fn)(const Magic&, Bitboard);
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void init_magics(Bitboard table[], Magic magics[], Square deltas[], Fn index);
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void init_magics(Bitboard table[], Magic magics[], Square deltas[]);
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// bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses
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// Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch.
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@@ -204,8 +202,8 @@ void Bitboards::init() {
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Square RookDeltas[] = { NORTH, EAST, SOUTH, WEST };
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Square BishopDeltas[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST };
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init_magics(RookTable, RookMagics, RookDeltas, magic_index);
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init_magics(BishopTable, BishopMagics, BishopDeltas, magic_index);
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init_magics(RookTable, RookMagics, RookDeltas);
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init_magics(BishopTable, BishopMagics, BishopDeltas);
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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{
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@@ -251,7 +249,7 @@ namespace {
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// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
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// use the so called "fancy" approach.
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void init_magics(Bitboard table[], Magic magics[], Square deltas[], Fn index) {
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void init_magics(Bitboard table[], Magic magics[], Square deltas[]) {
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int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
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{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
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@@ -311,7 +309,7 @@ namespace {
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// m.attacks[] after every failed attempt.
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for (++cnt, i = 0; i < size; ++i)
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{
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unsigned idx = index(m, occupancy[i]);
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unsigned idx = m.index(occupancy[i]);
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if (epoch[idx] < cnt)
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{
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