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Broader condition for dangerous pawn moves
Instead of a passed pawn now we just require the pawn to be in the opponent camp to be considered a dangerous move. Added some renaming to reflect the change. Passed both short TC test LLR: 2.95 (-2.94,2.94) [-1.50,4.50] Total: 10358 W: 2033 L: 1900 D: 6425 And long TC LLR: 2.95 (-2.94,2.94) [0.00,6.00] Total: 21459 W: 3486 L: 3286 D: 14687 bench: 8322172
This commit is contained in:
committed by
Marco Costalba
parent
2408243cf4
commit
69a14554ee
@@ -123,7 +123,7 @@ public:
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bool capture(Move m) const;
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bool capture_or_promotion(Move m) const;
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bool gives_check(Move m, const CheckInfo& ci) const;
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bool passed_pawn_push(Move m) const;
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bool advanced_pawn_push(Move m) const;
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Piece moved_piece(Move m) const;
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PieceType captured_piece_type() const;
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@@ -326,10 +326,8 @@ inline bool Position::pawn_passed(Color c, Square s) const {
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return !(pieces(~c, PAWN) & passed_pawn_mask(c, s));
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}
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inline bool Position::passed_pawn_push(Move m) const {
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return type_of(moved_piece(m)) == PAWN
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&& pawn_passed(sideToMove, to_sq(m));
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inline bool Position::advanced_pawn_push(Move m) const {
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return pieces(PAWN) & TheirHalf[sideToMove] & from_sq(m);
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}
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inline Key Position::key() const {
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