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Use score and value consistently
And other assorted small fixing, code style tweaks and reshuffles in evaluate.cpp No functional change.
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@@ -28,7 +28,7 @@
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namespace Material {
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/// Material::Entry contains various information about a material configuration.
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/// It contains a material balance evaluation, a function pointer to a special
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/// It contains a material imbalance evaluation, a function pointer to a special
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/// endgame evaluation function (which in most cases is NULL, meaning that the
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/// standard evaluation function will be used), and "scale factors".
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///
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@@ -38,7 +38,7 @@ namespace Material {
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struct Entry {
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Score material_value() const { return make_score(value, value); }
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Score imbalance() const { return make_score(value, value); }
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Score space_weight() const { return spaceWeight; }
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Phase game_phase() const { return gamePhase; }
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bool specialized_eval_exists() const { return evaluationFunction != NULL; }
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