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Further smplify pawn endgames
Dumb down a bit the code and trade some possible speed (but this is far from hot path anyhow) for some added readability for the layman. No functional change.
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@@ -91,7 +91,7 @@ struct Endgame : public EndgameBase<T> {
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T operator()(const Position&) const;
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private:
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Color strongSide, weakSide;
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const Color strongSide, weakSide;
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};
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