Big renaming of move's helpers

The aim is to have shorter names without losing
readibility but, if possible, increasing it.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-01-01 16:00:00 +01:00
parent 8300ab149c
commit 67338e6f32
8 changed files with 88 additions and 92 deletions

View File

@@ -428,8 +428,8 @@ inline Value Position::non_pawn_material(Color c) const {
inline bool Position::is_passed_pawn_push(Move m) const {
return board[move_from(m)] == make_piece(sideToMove, PAWN)
&& pawn_is_passed(sideToMove, move_to(m));
return board[from_sq(m)] == make_piece(sideToMove, PAWN)
&& pawn_is_passed(sideToMove, to_sq(m));
}
inline int Position::startpos_ply_counter() const {
@@ -454,14 +454,14 @@ inline bool Position::is_chess960() const {
inline bool Position::is_capture_or_promotion(Move m) const {
assert(is_ok(m));
return is_special(m) ? !is_castle(m) : !square_is_empty(move_to(m));
return is_special(m) ? !is_castle(m) : !square_is_empty(to_sq(m));
}
inline bool Position::is_capture(Move m) const {
// Note that castle is coded as "king captures the rook"
assert(is_ok(m));
return (!square_is_empty(move_to(m)) && !is_castle(m)) || is_enpassant(m);
return (!square_is_empty(to_sq(m)) && !is_castle(m)) || is_enpassant(m);
}
inline PieceType Position::captured_piece_type() const {