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Big renaming of move's helpers
The aim is to have shorter names without losing readibility but, if possible, increasing it. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -254,8 +254,8 @@ void MovePicker::score_captures() {
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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{
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m = cur->move;
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cur->score = PieceValueMidgame[pos.piece_on(move_to(m))]
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- type_of(pos.piece_on(move_from(m)));
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cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
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- type_of(pos.piece_on(from_sq(m)));
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if (is_promotion(m))
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cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))];
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@@ -270,8 +270,8 @@ void MovePicker::score_noncaptures() {
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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{
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m = cur->move;
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from = move_from(m);
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cur->score = H.value(pos.piece_on(from), move_to(m));
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from = from_sq(m);
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cur->score = H.value(pos.piece_on(from), to_sq(m));
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}
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}
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@@ -293,10 +293,10 @@ void MovePicker::score_evasions() {
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if ((seeScore = pos.see_sign(m)) < 0)
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cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
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else if (pos.is_capture(m))
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cur->score = PieceValueMidgame[pos.piece_on(move_to(m))]
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- type_of(pos.piece_on(move_from(m))) + History::MaxValue;
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cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))]
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- type_of(pos.piece_on(from_sq(m))) + History::MaxValue;
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else
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cur->score = H.value(pos.piece_on(move_from(m)), move_to(m));
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cur->score = H.value(pos.piece_on(from_sq(m)), to_sq(m));
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}
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}
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@@ -378,7 +378,7 @@ Move MovePicker::next_move() {
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case PH_QRECAPTURES:
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move = (curMove++)->move;
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if (move_to(move) == recaptureSquare)
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if (to_sq(move) == recaptureSquare)
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return move;
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break;
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