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Use ply counter in Position object
And avoid a redundant one passed as argument in search calls. Also renamed gamePly in ply to better clarify this is used as search ply and is set to zero at the beginning of the search. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -54,7 +54,6 @@ struct SplitPoint {
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Depth depth;
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bool pvNode, mateThreat;
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Value beta;
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int ply;
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SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
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// Const pointers to shared data
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