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Revert setting a flag when TT value equals static evaluation
Strangely enough it seems that optimization doesn't work. After 760 games at 1+0: +155 -184 =421 -13 ELO Probably the overhead, although small, for setting the flag is not compensated by the saved evaluation call. This could be due to the fact that after a TT value is stored, if and when we hit the position again the stored TT value is actually used as a cut-off so that we don't need to go on with another search and evaluation is avoided in any case. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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7
src/tt.h
7
src/tt.h
@@ -46,8 +46,7 @@
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/// the 32 bits of the data field are so defined
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///
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/// bit 0-16: move
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/// bit 17: stored value equals static value
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/// bit 18-19: not used
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/// bit 17-19: not used
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/// bit 20-22: value type
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/// bit 23-31: generation
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@@ -62,8 +61,6 @@ public:
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Value value() const { return Value(value_); }
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ValueType type() const { return ValueType((data >> 20) & 7); }
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int generation() const { return (data >> 23); }
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bool staticValue() const { return ((data >> 17) & 1); }
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void setStaticValue() { data |= (1 << 17); }
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private:
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Key key_;
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@@ -83,7 +80,7 @@ public:
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~TranspositionTable();
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void set_size(unsigned mbSize);
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void clear();
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TTEntry* store(const Position &pos, Value v, Depth d, Move m, ValueType type);
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void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
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TTEntry* retrieve(const Position &pos) const;
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void new_search();
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void insert_pv(const Position &pos, Move pv[]);
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