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No need to test for MOVE_NONE before move_is_ok()
Function move_is_ok() already catches the move == MOVE_NONE case. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1549,8 +1549,8 @@ split_point_start: // At split points actual search starts from here
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Piece p1, p2;
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Square ksq;
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assert(m1 && move_is_ok(m1));
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assert(m2 && move_is_ok(m2));
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assert(move_is_ok(m1));
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assert(move_is_ok(m2));
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// Case 1: The moving piece is the same in both moves
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f2 = move_from(m2);
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@@ -1626,7 +1626,7 @@ split_point_start: // At split points actual search starts from here
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bool connected_threat(const Position& pos, Move m, Move threat) {
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assert(move_is_ok(m));
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assert(threat && move_is_ok(threat));
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assert(move_is_ok(threat));
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assert(!pos.move_is_capture_or_promotion(m));
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assert(!pos.move_is_passed_pawn_push(m));
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