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https://github.com/HChaZZY/Stockfish.git
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Retire update_pv() and sp_update_pv()
Expand inline instead. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -296,8 +296,6 @@ namespace {
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template <NodeType PvNode>
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Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous);
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void update_pv(SearchStack* ss);
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void sp_update_pv(SearchStack* pss, SearchStack* ss);
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bool connected_moves(const Position& pos, Move m1, Move m2);
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bool value_is_mate(Value value);
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bool move_is_killer(Move m, SearchStack* ss);
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@@ -937,9 +935,8 @@ namespace {
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// We are failing high and going to do a research. It's important to update
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// the score before research in case we run out of time while researching.
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rml.set_move_score(i, value);
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update_pv(ss);
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pv[0] = ss->bestMove;
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TT.extract_pv(pos, pv, PLY_MAX);
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ss->bestMove = move;
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TT.extract_pv(pos, move, pv, PLY_MAX);
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rml.set_move_pv(i, pv);
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// Print information to the standard output
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@@ -978,9 +975,8 @@ namespace {
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// Update PV
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rml.set_move_score(i, value);
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update_pv(ss);
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pv[0] = ss->bestMove;
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TT.extract_pv(pos, pv, PLY_MAX);
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ss->bestMove = move;
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TT.extract_pv(pos, move, pv, PLY_MAX);
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rml.set_move_pv(i, pv);
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if (MultiPV == 1)
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@@ -1414,10 +1410,10 @@ namespace {
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if (PvNode && value < beta) // This guarantees that always: alpha < beta
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alpha = value;
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update_pv(ss);
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if (value == value_mate_in(ply + 1))
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ss->mateKiller = move;
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ss->bestMove = move;
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}
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}
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@@ -1617,7 +1613,7 @@ namespace {
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if (value > alpha)
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{
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alpha = value;
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update_pv(ss);
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ss->bestMove = move;
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}
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}
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}
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@@ -1798,7 +1794,7 @@ namespace {
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if (PvNode && value < sp->beta) // This guarantees that always: sp->alpha < sp->beta
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sp->alpha = value;
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sp_update_pv(sp->parentSstack, ss);
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sp->parentSstack->bestMove = ss->bestMove = move;
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}
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}
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}
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@@ -1810,25 +1806,6 @@ namespace {
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lock_release(&(sp->lock));
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}
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// update_pv() is called whenever a search returns a value > alpha.
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// It updates the PV in the SearchStack object corresponding to the
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// current node.
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void update_pv(SearchStack* ss) {
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ss->bestMove = ss->currentMove;
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}
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// sp_update_pv() is a variant of update_pv for use at split points. The
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// difference between the two functions is that sp_update_pv also updates
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// the PV at the parent node.
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void sp_update_pv(SearchStack* pss, SearchStack* ss) {
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pss->bestMove = ss->bestMove = ss->currentMove;
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}
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// connected_moves() tests whether two moves are 'connected' in the sense
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// that the first move somehow made the second move possible (for instance
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@@ -185,15 +185,16 @@ void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
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/// will often get single-move PVs when the search stops while failing high,
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/// and a single-move PV means that we don't have a ponder move.
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void TranspositionTable::extract_pv(const Position& pos, Move pv[], const int PLY_MAX) {
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void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) {
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const TTEntry* tte;
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StateInfo st;
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Position p(pos, pos.thread());
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int ply = 0;
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assert(pv[0] != MOVE_NONE);
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assert(bestMove != MOVE_NONE);
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pv[ply] = bestMove;
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p.do_move(pv[ply++], st);
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// Try to add moves from TT while possible
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2
src/tt.h
2
src/tt.h
@@ -110,7 +110,7 @@ public:
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TTEntry* retrieve(const Key posKey) const;
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void new_search();
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void insert_pv(const Position& pos, Move pv[]);
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void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
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void extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX);
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int full() const;
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TTEntry* first_entry(const Key posKey) const;
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