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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 16:46:30 +08:00
Futher renaming in thread.cpp
No functional change.
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@@ -45,8 +45,8 @@ namespace { extern "C" {
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Thread::Thread() : splitPoints() {
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searching = exit = false;
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maxPly = splitPointsCnt = 0;
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curSplitPoint = NULL;
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maxPly = splitPointsSize = 0;
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activeSplitPoint = NULL;
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idx = Threads.size();
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if (!thread_create(handle, start_routine, this))
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@@ -146,7 +146,7 @@ void Thread::wait_for(volatile const bool& b) {
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bool Thread::cutoff_occurred() const {
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for (SplitPoint* sp = curSplitPoint; sp; sp = sp->parent)
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for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parent)
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if (sp->cutoff)
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return true;
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@@ -157,9 +157,9 @@ bool Thread::cutoff_occurred() const {
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// Thread::is_available_to() checks whether the thread is available to help the
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// thread 'master' at a split point. An obvious requirement is that thread must
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// be idle. With more than two threads, this is not sufficient: If the thread is
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// the master of some active split point, it is only available as a slave to the
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// slaves which are busy searching the split point at the top of slaves split
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// point stack (the "helpful master concept" in YBWC terminology).
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// the master of some split point, it is only available as a slave to the slaves
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// which are busy searching the split point at the top of slaves split point
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// stack (the "helpful master concept" in YBWC terminology).
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bool Thread::is_available_to(Thread* master) const {
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@@ -168,11 +168,11 @@ bool Thread::is_available_to(Thread* master) const {
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// Make a local copy to be sure doesn't become zero under our feet while
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// testing next condition and so leading to an out of bound access.
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int spCnt = splitPointsCnt;
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int size = splitPointsSize;
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// No active split points means that the thread is available as a slave for any
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// No split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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return !spCnt || (splitPoints[spCnt - 1].slavesMask & (1ULL << master->idx));
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return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx));
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}
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@@ -225,10 +225,10 @@ void ThreadPool::read_uci_options() {
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}
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// available_slave_exists() tries to find an idle thread which is available as
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// a slave for the thread 'master'.
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// slave_available() tries to find an idle thread which is available as a slave
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// for the thread 'master'.
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bool ThreadPool::available_slave_exists(Thread* master) const {
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bool ThreadPool::slave_available(Thread* master) const {
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for (size_t i = 0; i < threads.size(); i++)
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if (threads[i]->is_available_to(master))
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@@ -261,15 +261,14 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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Thread* master = pos.this_thread();
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if (master->splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
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if (master->splitPointsSize >= MAX_SPLITPOINTS_PER_THREAD)
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return bestValue;
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// Pick the next available split point from the split point stack
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SplitPoint& sp = master->splitPoints[master->splitPointsCnt];
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SplitPoint& sp = master->splitPoints[master->splitPointsSize];
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sp.parent = master->curSplitPoint;
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sp.master = master;
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sp.cutoff = false;
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sp.parent = master->activeSplitPoint;
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sp.slavesMask = 1ULL << master->idx;
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sp.depth = depth;
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sp.bestMove = *bestMove;
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@@ -282,15 +281,16 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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sp.moveCount = moveCount;
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sp.pos = &pos;
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sp.nodes = 0;
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sp.cutoff = false;
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sp.ss = ss;
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master->activeSplitPoint = &sp;
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int slavesCnt = 0;
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assert(master->searching);
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master->curSplitPoint = &sp;
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int slavesCnt = 0;
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// Try to allocate available threads and ask them to start searching setting
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// is_searching flag. This must be done under lock protection to avoid concurrent
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// 'searching' flag. This must be done under lock protection to avoid concurrent
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// allocation of the same slave by another master.
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mutex.lock();
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sp.mutex.lock();
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@@ -299,21 +299,21 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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if (threads[i]->is_available_to(master))
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{
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sp.slavesMask |= 1ULL << i;
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threads[i]->curSplitPoint = &sp;
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threads[i]->activeSplitPoint = &sp;
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threads[i]->searching = true; // Slave leaves idle_loop()
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threads[i]->notify_one(); // Could be sleeping
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if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
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if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Include master
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break;
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}
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master->splitPointsCnt++;
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master->splitPointsSize++;
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sp.mutex.unlock();
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mutex.unlock();
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// Everything is set up. The master thread enters the idle loop, from which
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// it will instantly launch a search, because its is_searching flag is set.
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// it will instantly launch a search, because its 'searching' flag is set.
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// The thread will return from the idle loop when all slaves have finished
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// their work at this split point.
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if (slavesCnt || Fake)
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@@ -326,14 +326,14 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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}
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that setting is_searching and decreasing splitPointsCnt is
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// finished. Note that setting 'searching' and decreasing splitPointsSize is
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// done under lock protection to avoid a race with Thread::is_available_to().
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mutex.lock();
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sp.mutex.lock();
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master->searching = true;
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master->splitPointsCnt--;
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master->curSplitPoint = sp.parent;
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master->splitPointsSize--;
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master->activeSplitPoint = sp.parent;
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pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
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*bestMove = sp.bestMove;
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