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Merge cosmetics from Glaurung 2.2
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -637,7 +637,6 @@ namespace {
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void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
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//Bitboard b = p.rook_attacks(s);
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Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us));
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ei.attackedBy[us][ROOK] |= b;
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@@ -768,14 +767,14 @@ namespace {
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Bitboard occ = p.occupied_squares(), b, b2;
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// Initialize the 'attackUnits' variable, which is used later on as an
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// index to the SafetyTable[] array. The initial is based on the number
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// and types of the attacking pieces, the number of attacked and
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// index to the SafetyTable[] array. The initial value is based on the
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// number and types of the attacking pieces, the number of attacked and
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// undefended squares around the king, the square of the king, and the
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// quality of the pawn shelter.
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int attackUnits =
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Min((ei.kingAttackersCount[them] * ei.kingAttackersWeight[them]) / 2, 25)
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+ (ei.kingAdjacentZoneAttacksCount[them] + count_1s_max_15(undefended)) * 3
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+ InitKingDanger[relative_square(us, s)] - shelter / 32;
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+ InitKingDanger[relative_square(us, s)] - (shelter >> 5);
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// Analyse safe queen contact checks
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b = undefended & ei.attacked_by(them, QUEEN) & ~p.pieces_of_color(them);
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