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https://github.com/HChaZZY/Stockfish.git
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Introduce init_attack_tables() in evaluate()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -242,6 +242,9 @@ namespace {
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template<bool HasPopCnt>
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template<bool HasPopCnt>
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Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
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Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID);
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template<Color Us, bool HasPopCnt>
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void init_attack_tables(const Position& pos, EvalInfo& ei);
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template<Color Us, bool HasPopCnt>
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template<Color Us, bool HasPopCnt>
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void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei);
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void evaluate_pieces_of_color(const Position& pos, EvalInfo& ei);
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@@ -285,7 +288,6 @@ namespace {
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template<bool HasPopCnt>
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template<bool HasPopCnt>
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Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
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Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
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Bitboard b;
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ScaleFactor factor[2];
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ScaleFactor factor[2];
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assert(pos.is_ok());
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assert(pos.is_ok());
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@@ -315,22 +317,9 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
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ei.pi = PawnTable[threadID]->get_pawn_info(pos);
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ei.pi = PawnTable[threadID]->get_pawn_info(pos);
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ei.value += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
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ei.value += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
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// Initialize king attack bitboards and king attack zones for both sides
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// Initialize attack bitboards with pawns evaluation
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ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
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init_attack_tables<WHITE, HasPopCnt>(pos, ei);
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ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.king_square(BLACK));
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init_attack_tables<BLACK, HasPopCnt>(pos, ei);
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ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
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ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
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// Initialize pawn attack bitboards for both sides
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ei.attackedBy[WHITE][PAWN] = ei.pi->pawn_attacks(WHITE);
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b = ei.attackedBy[WHITE][PAWN] & ei.attackedBy[BLACK][KING];
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if (b)
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ei.kingAttackersCount[WHITE] = count_1s_max_15<HasPopCnt>(b)/2;
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ei.attackedBy[BLACK][PAWN] = ei.pi->pawn_attacks(BLACK);
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b = ei.attackedBy[BLACK][PAWN] & ei.attackedBy[WHITE][KING];
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if (b)
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ei.kingAttackersCount[BLACK] = count_1s_max_15<HasPopCnt>(b)/2;
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// Evaluate pieces
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// Evaluate pieces
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evaluate_pieces_of_color<WHITE, HasPopCnt>(pos, ei);
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evaluate_pieces_of_color<WHITE, HasPopCnt>(pos, ei);
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@@ -481,6 +470,23 @@ void read_weights(Color us) {
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namespace {
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namespace {
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// init_king_tables() initializes king bitboards for both sides adding
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// pawn attacks. To be done before other evaluations.
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template<Color Us, bool HasPopCnt>
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void init_attack_tables(const Position& pos, EvalInfo& ei) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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ei.kingZone[Us] = (b | (Us == WHITE ? b >> 8 : b << 8));
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ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
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b &= ei.attackedBy[Us][PAWN];
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if (b)
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ei.kingAttackersCount[Us] = count_1s_max_15<HasPopCnt>(b) / 2;
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}
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// evaluate_outposts() evaluates bishop and knight outposts squares
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// evaluate_outposts() evaluates bishop and knight outposts squares
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template<PieceType Piece, Color Us>
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template<PieceType Piece, Color Us>
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