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Fix an hang when max depth is reached
In this case SF stop searching and goes sleeping
waiting for a stop / ponderhit before to return
best move. So when a "stop" arrives we need to wake
up the main thread again.
Another regression introduced by 3aa471f2a9,
hopefully the last one.
Thanks to Otello1984 to reporting this.
No functional change.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -419,6 +419,7 @@ void ThreadsManager::wait_for_search_finished() {
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Thread* main = threads[0];
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lock_grab(main->sleepLock);
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cond_signal(main->sleepCond); // In case is waiting for stop or ponderhit
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while (!main->do_sleep) cond_wait(sleepCond, main->sleepLock);
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lock_release(main->sleepLock);
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}
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