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Fix a possible crash in thread_is_available()
When we have more then 2 threads then we do an array access with index 'Threads[slave].activeSplitPoints - 1' This should be >= 0 because we tested the variable just few statements before, but because is a shared variable it could be that the 'slave' thread set the value to zero just after we test it, so that when we use the decremented variable for array access we crash. Bug spotted by Bruno Causse. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -2898,7 +2898,10 @@ namespace {
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if (!Threads[slave].idle || slave == master)
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return false;
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if (Threads[slave].activeSplitPoints == 0)
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// Make a local copy to be sure doesn't change under our feet
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int localActiveSplitPoints = Threads[slave].activeSplitPoints;
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if (localActiveSplitPoints == 0)
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// No active split points means that the thread is available as
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// a slave for any other thread.
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return true;
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@@ -2906,8 +2909,10 @@ namespace {
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if (ActiveThreads == 2)
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return true;
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// Apply the "helpful master" concept if possible
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if (SplitPointStack[slave][Threads[slave].activeSplitPoints - 1].slaves[master])
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// Apply the "helpful master" concept if possible. Use localActiveSplitPoints
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// that is known to be > 0, instead of Threads[slave].activeSplitPoints that
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// could have been set to 0 by another thread leading to an out of bound access.
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if (SplitPointStack[slave][localActiveSplitPoints - 1].slaves[master])
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return true;
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return false;
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