Merge branch 'master' of github.com:official-stockfish/Stockfish

# Conflicts:
#	src/Makefile
#	src/position.cpp
#	src/position.h
#	src/search.cpp
#	src/types.h
#	src/uci.cpp
This commit is contained in:
nodchip
2020-06-08 23:09:51 +09:00
44 changed files with 2512 additions and 1705 deletions

View File

@@ -2,7 +2,7 @@
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -51,7 +51,6 @@ struct StateInfo {
Square epSquare;
// Not copied when making a move (will be recomputed anyhow)
int repetition;
Key key;
Bitboard checkersBB;
Piece capturedPiece;
@@ -59,6 +58,7 @@ struct StateInfo {
Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
int repetition;
#if defined(EVAL_NNUE)
Eval::NNUE::Accumulator accumulator;
@@ -98,7 +98,6 @@ public:
const std::string fen() const;
// Position representation
Bitboard pieces() const;
Bitboard pieces(PieceType pt) const;
Bitboard pieces(PieceType pt1, PieceType pt2) const;
Bitboard pieces(Color c) const;
@@ -114,22 +113,20 @@ public:
bool is_on_semiopen_file(Color c, Square s) const;
// Castling
int castling_rights(Color c) const;
bool can_castle(CastlingRight cr) const;
bool castling_impeded(CastlingRight cr) const;
Square castling_rook_square(CastlingRight cr) const;
CastlingRights castling_rights(Color c) const;
bool can_castle(CastlingRights cr) const;
bool castling_impeded(CastlingRights cr) const;
Square castling_rook_square(CastlingRights cr) const;
// Checking
Bitboard checkers() const;
Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const;
bool is_discovery_check_on_king(Color c, Move m) const;
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard attacks_from(PieceType pt, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
// Properties of moves
@@ -219,8 +216,8 @@ private:
// Other helpers
void put_piece(Piece pc, Square s);
void remove_piece(Piece pc, Square s);
void move_piece(Piece pc, Square from, Square to);
void remove_piece(Square s);
void move_piece(Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
@@ -262,28 +259,25 @@ inline Color Position::side_to_move() const {
return sideToMove;
}
inline bool Position::empty(Square s) const {
return board[s] == NO_PIECE;
}
inline Piece Position::piece_on(Square s) const {
assert(is_ok(s));
return board[s];
}
inline bool Position::empty(Square s) const {
return piece_on(s) == NO_PIECE;
}
inline Piece Position::moved_piece(Move m) const {
return board[from_sq(m)];
return piece_on(from_sq(m));
}
inline Bitboard Position::pieces() const {
return byTypeBB[ALL_PIECES];
}
inline Bitboard Position::pieces(PieceType pt) const {
inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const {
return byTypeBB[pt];
}
inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
return byTypeBB[pt1] | byTypeBB[pt2];
return pieces(pt1) | pieces(pt2);
}
inline Bitboard Position::pieces(Color c) const {
@@ -291,11 +285,11 @@ inline Bitboard Position::pieces(Color c) const {
}
inline Bitboard Position::pieces(Color c, PieceType pt) const {
return byColorBB[c] & byTypeBB[pt];
return pieces(c) & pieces(pt);
}
inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
return pieces(c) & (pieces(pt1) | pieces(pt2));
}
template<PieceType Pt> inline int Position::count(Color c) const {
@@ -303,7 +297,7 @@ template<PieceType Pt> inline int Position::count(Color c) const {
}
template<PieceType Pt> inline int Position::count() const {
return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
return count<Pt>(WHITE) + count<Pt>(BLACK);
}
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
@@ -312,7 +306,7 @@ template<PieceType Pt> inline const Square* Position::squares(Color c) const {
template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[make_piece(c, Pt)] == 1);
return pieceList[make_piece(c, Pt)][0];
return squares<Pt>(c)[0];
}
inline Square Position::ep_square() const {
@@ -323,41 +317,28 @@ inline bool Position::is_on_semiopen_file(Color c, Square s) const {
return !(pieces(c, PAWN) & file_bb(s));
}
inline bool Position::can_castle(CastlingRight cr) const {
inline bool Position::can_castle(CastlingRights cr) const {
return st->castlingRights & cr;
}
inline int Position::castling_rights(Color c) const {
return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING);
inline CastlingRights Position::castling_rights(Color c) const {
return c & CastlingRights(st->castlingRights);
}
inline bool Position::castling_impeded(CastlingRight cr) const {
return byTypeBB[ALL_PIECES] & castlingPath[cr];
inline bool Position::castling_impeded(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return pieces() & castlingPath[cr];
}
inline Square Position::castling_rook_square(CastlingRight cr) const {
inline Square Position::castling_rook_square(CastlingRights cr) const {
assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
return castlingRookSquare[cr];
}
template<PieceType Pt>
inline Bitboard Position::attacks_from(Square s) const {
assert(Pt != PAWN);
return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
: PseudoAttacks[Pt][s];
}
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return PawnAttacks[c][s];
}
inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
}
inline Bitboard Position::attackers_to(Square s) const {
return attackers_to(s, byTypeBB[ALL_PIECES]);
return attackers_to(s, pieces());
}
inline Bitboard Position::checkers() const {
@@ -372,6 +353,10 @@ inline Bitboard Position::check_squares(PieceType pt) const {
return st->checkSquares[pt];
}
inline bool Position::is_discovery_check_on_king(Color c, Move m) const {
return st->blockersForKing[c] & from_sq(m);
}
inline bool Position::pawn_passed(Color c, Square s) const {
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
}
@@ -406,7 +391,7 @@ inline Value Position::non_pawn_material(Color c) const {
}
inline Value Position::non_pawn_material() const {
return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
return non_pawn_material(WHITE) + non_pawn_material(BLACK);
}
inline int Position::game_ply() const {
@@ -418,8 +403,8 @@ inline int Position::rule50_count() const {
}
inline bool Position::opposite_bishops() const {
return pieceCount[W_BISHOP] == 1
&& pieceCount[B_BISHOP] == 1
return count<BISHOP>(WHITE) == 1
&& count<BISHOP>(BLACK) == 1
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
}
@@ -449,8 +434,7 @@ inline Thread* Position::this_thread() const {
inline void Position::put_piece(Piece pc, Square s) {
board[s] = pc;
byTypeBB[ALL_PIECES] |= s;
byTypeBB[type_of(pc)] |= s;
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
byColorBB[color_of(pc)] |= s;
index[s] = pieceCount[pc]++;
pieceList[pc][index[s]] = s;
@@ -458,12 +442,13 @@ inline void Position::put_piece(Piece pc, Square s) {
psq += PSQT::psq[pc][s];
}
inline void Position::remove_piece(Piece pc, Square s) {
inline void Position::remove_piece(Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not invariant to a do_move() + undo_move() sequence.
Piece pc = board[s];
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
@@ -476,11 +461,12 @@ inline void Position::remove_piece(Piece pc, Square s) {
psq -= PSQT::psq[pc][s];
}
inline void Position::move_piece(Piece pc, Square from, Square to) {
inline void Position::move_piece(Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
Bitboard fromTo = square_bb(from) | square_bb(to);
Piece pc = board[from];
Bitboard fromTo = from | to;
byTypeBB[ALL_PIECES] ^= fromTo;
byTypeBB[type_of(pc)] ^= fromTo;
byColorBB[color_of(pc)] ^= fromTo;