mirror of
https://github.com/HChaZZY/Stockfish.git
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Merge branch 'master' of github.com:official-stockfish/Stockfish
# Conflicts: # src/Makefile # src/position.cpp # src/position.h # src/search.cpp # src/types.h # src/uci.cpp
This commit is contained in:
104
src/position.h
104
src/position.h
@@ -2,7 +2,7 @@
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -51,7 +51,6 @@ struct StateInfo {
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Square epSquare;
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// Not copied when making a move (will be recomputed anyhow)
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int repetition;
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Key key;
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Bitboard checkersBB;
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Piece capturedPiece;
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@@ -59,6 +58,7 @@ struct StateInfo {
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Bitboard blockersForKing[COLOR_NB];
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Bitboard pinners[COLOR_NB];
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Bitboard checkSquares[PIECE_TYPE_NB];
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int repetition;
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#if defined(EVAL_NNUE)
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Eval::NNUE::Accumulator accumulator;
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@@ -98,7 +98,6 @@ public:
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const std::string fen() const;
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// Position representation
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Bitboard pieces() const;
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Bitboard pieces(PieceType pt) const;
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Bitboard pieces(PieceType pt1, PieceType pt2) const;
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Bitboard pieces(Color c) const;
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@@ -114,22 +113,20 @@ public:
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bool is_on_semiopen_file(Color c, Square s) const;
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// Castling
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int castling_rights(Color c) const;
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bool can_castle(CastlingRight cr) const;
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bool castling_impeded(CastlingRight cr) const;
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Square castling_rook_square(CastlingRight cr) const;
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CastlingRights castling_rights(Color c) const;
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bool can_castle(CastlingRights cr) const;
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bool castling_impeded(CastlingRights cr) const;
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Square castling_rook_square(CastlingRights cr) const;
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// Checking
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Bitboard checkers() const;
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Bitboard blockers_for_king(Color c) const;
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Bitboard check_squares(PieceType pt) const;
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bool is_discovery_check_on_king(Color c, Move m) const;
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// Attacks to/from a given square
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Bitboard attackers_to(Square s) const;
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Bitboard attackers_to(Square s, Bitboard occupied) const;
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Bitboard attacks_from(PieceType pt, Square s) const;
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template<PieceType> Bitboard attacks_from(Square s) const;
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template<PieceType> Bitboard attacks_from(Square s, Color c) const;
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Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
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// Properties of moves
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@@ -219,8 +216,8 @@ private:
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// Other helpers
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void put_piece(Piece pc, Square s);
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void remove_piece(Piece pc, Square s);
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void move_piece(Piece pc, Square from, Square to);
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void remove_piece(Square s);
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void move_piece(Square from, Square to);
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template<bool Do>
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void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
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@@ -262,28 +259,25 @@ inline Color Position::side_to_move() const {
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return sideToMove;
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}
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inline bool Position::empty(Square s) const {
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return board[s] == NO_PIECE;
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}
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inline Piece Position::piece_on(Square s) const {
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assert(is_ok(s));
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return board[s];
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}
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inline bool Position::empty(Square s) const {
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return piece_on(s) == NO_PIECE;
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}
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inline Piece Position::moved_piece(Move m) const {
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return board[from_sq(m)];
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return piece_on(from_sq(m));
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}
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inline Bitboard Position::pieces() const {
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return byTypeBB[ALL_PIECES];
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}
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inline Bitboard Position::pieces(PieceType pt) const {
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inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const {
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return byTypeBB[pt];
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}
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inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const {
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return byTypeBB[pt1] | byTypeBB[pt2];
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return pieces(pt1) | pieces(pt2);
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}
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inline Bitboard Position::pieces(Color c) const {
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@@ -291,11 +285,11 @@ inline Bitboard Position::pieces(Color c) const {
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}
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inline Bitboard Position::pieces(Color c, PieceType pt) const {
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return byColorBB[c] & byTypeBB[pt];
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return pieces(c) & pieces(pt);
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}
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inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
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return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]);
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return pieces(c) & (pieces(pt1) | pieces(pt2));
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}
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template<PieceType Pt> inline int Position::count(Color c) const {
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@@ -303,7 +297,7 @@ template<PieceType Pt> inline int Position::count(Color c) const {
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}
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template<PieceType Pt> inline int Position::count() const {
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return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)];
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return count<Pt>(WHITE) + count<Pt>(BLACK);
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}
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template<PieceType Pt> inline const Square* Position::squares(Color c) const {
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@@ -312,7 +306,7 @@ template<PieceType Pt> inline const Square* Position::squares(Color c) const {
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template<PieceType Pt> inline Square Position::square(Color c) const {
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assert(pieceCount[make_piece(c, Pt)] == 1);
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return pieceList[make_piece(c, Pt)][0];
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return squares<Pt>(c)[0];
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}
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inline Square Position::ep_square() const {
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@@ -323,41 +317,28 @@ inline bool Position::is_on_semiopen_file(Color c, Square s) const {
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return !(pieces(c, PAWN) & file_bb(s));
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}
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inline bool Position::can_castle(CastlingRight cr) const {
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inline bool Position::can_castle(CastlingRights cr) const {
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return st->castlingRights & cr;
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}
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inline int Position::castling_rights(Color c) const {
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return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING);
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inline CastlingRights Position::castling_rights(Color c) const {
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return c & CastlingRights(st->castlingRights);
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}
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inline bool Position::castling_impeded(CastlingRight cr) const {
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return byTypeBB[ALL_PIECES] & castlingPath[cr];
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inline bool Position::castling_impeded(CastlingRights cr) const {
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assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
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return pieces() & castlingPath[cr];
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}
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inline Square Position::castling_rook_square(CastlingRight cr) const {
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inline Square Position::castling_rook_square(CastlingRights cr) const {
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assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO);
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return castlingRookSquare[cr];
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}
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template<PieceType Pt>
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inline Bitboard Position::attacks_from(Square s) const {
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assert(Pt != PAWN);
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return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES])
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: Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s)
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: PseudoAttacks[Pt][s];
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}
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template<>
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inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
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return PawnAttacks[c][s];
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}
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inline Bitboard Position::attacks_from(PieceType pt, Square s) const {
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return attacks_bb(pt, s, byTypeBB[ALL_PIECES]);
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}
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inline Bitboard Position::attackers_to(Square s) const {
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return attackers_to(s, byTypeBB[ALL_PIECES]);
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return attackers_to(s, pieces());
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}
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inline Bitboard Position::checkers() const {
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@@ -372,6 +353,10 @@ inline Bitboard Position::check_squares(PieceType pt) const {
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return st->checkSquares[pt];
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}
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inline bool Position::is_discovery_check_on_king(Color c, Move m) const {
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return st->blockersForKing[c] & from_sq(m);
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}
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inline bool Position::pawn_passed(Color c, Square s) const {
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return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
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}
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@@ -406,7 +391,7 @@ inline Value Position::non_pawn_material(Color c) const {
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}
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inline Value Position::non_pawn_material() const {
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return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK];
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return non_pawn_material(WHITE) + non_pawn_material(BLACK);
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}
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inline int Position::game_ply() const {
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@@ -418,8 +403,8 @@ inline int Position::rule50_count() const {
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}
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inline bool Position::opposite_bishops() const {
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return pieceCount[W_BISHOP] == 1
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&& pieceCount[B_BISHOP] == 1
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return count<BISHOP>(WHITE) == 1
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&& count<BISHOP>(BLACK) == 1
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&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
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}
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@@ -449,8 +434,7 @@ inline Thread* Position::this_thread() const {
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inline void Position::put_piece(Piece pc, Square s) {
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board[s] = pc;
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byTypeBB[ALL_PIECES] |= s;
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byTypeBB[type_of(pc)] |= s;
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byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
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byColorBB[color_of(pc)] |= s;
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index[s] = pieceCount[pc]++;
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pieceList[pc][index[s]] = s;
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@@ -458,12 +442,13 @@ inline void Position::put_piece(Piece pc, Square s) {
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psq += PSQT::psq[pc][s];
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}
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inline void Position::remove_piece(Piece pc, Square s) {
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inline void Position::remove_piece(Square s) {
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// WARNING: This is not a reversible operation. If we remove a piece in
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// do_move() and then replace it in undo_move() we will put it at the end of
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// the list and not in its original place, it means index[] and pieceList[]
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// are not invariant to a do_move() + undo_move() sequence.
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Piece pc = board[s];
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byTypeBB[ALL_PIECES] ^= s;
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byTypeBB[type_of(pc)] ^= s;
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byColorBB[color_of(pc)] ^= s;
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@@ -476,11 +461,12 @@ inline void Position::remove_piece(Piece pc, Square s) {
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psq -= PSQT::psq[pc][s];
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}
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inline void Position::move_piece(Piece pc, Square from, Square to) {
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inline void Position::move_piece(Square from, Square to) {
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// index[from] is not updated and becomes stale. This works as long as index[]
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// is accessed just by known occupied squares.
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Bitboard fromTo = square_bb(from) | square_bb(to);
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Piece pc = board[from];
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Bitboard fromTo = from | to;
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byTypeBB[ALL_PIECES] ^= fromTo;
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byTypeBB[type_of(pc)] ^= fromTo;
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byColorBB[color_of(pc)] ^= fromTo;
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