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https://github.com/HChaZZY/Stockfish.git
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Replaced macros Min() and Max() with corresponding STL algorithms std::min() and std::max()
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@@ -18,6 +18,7 @@
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*/
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#include <cmath>
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#include <algorithm>
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#include "misc.h"
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#include "search.h"
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@@ -64,7 +65,7 @@ namespace {
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
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2, 1, 1, 1, 1, 1, 1, 1 };
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int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
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int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
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/// Function Prototypes
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@@ -114,28 +115,28 @@ void TimeManager::init(const SearchLimits& limits, int currentPly)
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
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for (hypMTG = 1; hypMTG <= (limits.movesToGo ? std::min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
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{
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// Calculate thinking time for hypothetic "moves to go"-value
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hypMyTime = limits.time
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+ limits.increment * (hypMTG - 1)
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- emergencyBaseTime
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- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
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- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
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hypMyTime = Max(hypMyTime, 0);
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hypMyTime = std::max(hypMyTime, 0);
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t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
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t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
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optimumSearchTime = Min(optimumSearchTime, t1);
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maximumSearchTime = Min(maximumSearchTime, t2);
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optimumSearchTime = std::min(optimumSearchTime, t1);
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maximumSearchTime = std::min(maximumSearchTime, t2);
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}
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if (Options["Ponder"].value<bool>())
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optimumSearchTime += optimumSearchTime / 4;
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// Make sure that maxSearchTime is not over absoluteMaxSearchTime
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optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
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optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
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}
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@@ -156,6 +157,6 @@ namespace {
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float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
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float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
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return int(floor(myTime * Min(ratio1, ratio2)));
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return int(floor(myTime * std::min(ratio1, ratio2)));
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}
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}
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