Do not modify alpha in split()

When calling split or we immediately return because unable to
find available slaves, or we start searching on _all_ the moves
of the node or until a cut-off occurs, so that when returning
from split we immediately leave the moves loop.

Because of this we don't need to change alpha inside split() and
we can use a signature similar to search() so to better clarify
that split() is actually a search on the remaining node's moves.

No functional change with faked split.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-08-07 09:24:40 +01:00
parent 9a542d9698
commit 5b35c149e8
3 changed files with 20 additions and 22 deletions

View File

@@ -238,13 +238,13 @@ bool ThreadsManager::available_slave_exists(int master) const {
// call search().When all threads have returned from search() then split() returns.
template <bool Fake>
void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const Value beta,
Value* bestValue, Depth depth, Move threatMove,
int moveCount, MovePicker* mp, int nodeType) {
Value ThreadsManager::split(Position& pos, SearchStack* ss, Value alpha, Value beta,
Value bestValue, Depth depth, Move threatMove,
int moveCount, MovePicker* mp, int nodeType) {
assert(pos.is_ok());
assert(*bestValue >= -VALUE_INFINITE);
assert(*bestValue <= *alpha);
assert(*alpha < beta);
assert(bestValue >= -VALUE_INFINITE);
assert(bestValue <= alpha);
assert(alpha < beta);
assert(beta <= VALUE_INFINITE);
assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < activeThreads);
@@ -255,7 +255,7 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
// If we already have too many active split points, don't split
if (masterThread.activeSplitPoints >= MAX_ACTIVE_SPLIT_POINTS)
return;
return bestValue;
// Pick the next available split point object from the split point stack
SplitPoint& splitPoint = masterThread.splitPoints[masterThread.activeSplitPoints];
@@ -266,10 +266,10 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
splitPoint.is_betaCutoff = false;
splitPoint.depth = depth;
splitPoint.threatMove = threatMove;
splitPoint.alpha = *alpha;
splitPoint.alpha = alpha;
splitPoint.beta = beta;
splitPoint.nodeType = nodeType;
splitPoint.bestValue = *bestValue;
splitPoint.bestValue = bestValue;
splitPoint.mp = mp;
splitPoint.moveCount = moveCount;
splitPoint.pos = &pos;
@@ -301,12 +301,12 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
// We failed to allocate even one slave, return
if (!Fake && !booked)
return;
return bestValue;
masterThread.activeSplitPoints++;
masterThread.splitPoint = &splitPoint;
// Tell the threads that they have work to do. This will make them leave
// Tell the threads that they have some work to do. This will make them leave
// their idle loop.
for (i = 0; i < activeThreads; i++)
if (i == master || splitPoint.is_slave[i])
@@ -328,9 +328,8 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
idle_loop(master, &splitPoint);
// We have returned from the idle loop, which means that all threads are
// finished. Update alpha and bestValue, and return. Note that changing
// state and decreasing activeSplitPoints is done under lock protection
// to avoid a race with Thread::is_available_to().
// finished. Note that changing state and decreasing activeSplitPoints is done
// under lock protection to avoid a race with Thread::is_available_to().
lock_grab(&threadsLock);
masterThread.state = Thread::SEARCHING;
@@ -339,11 +338,10 @@ void ThreadsManager::split(Position& pos, SearchStack* ss, Value* alpha, const V
lock_release(&threadsLock);
*alpha = splitPoint.alpha;
*bestValue = splitPoint.bestValue;
pos.set_nodes_searched(pos.nodes_searched() + splitPoint.nodes);
return splitPoint.bestValue;
}
// Explicit template instantiations
template void ThreadsManager::split<false>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, int);
template void ThreadsManager::split<true>(Position&, SearchStack*, Value*, const Value, Value*, Depth, Move, int, MovePicker*, int);
template Value ThreadsManager::split<false>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);
template Value ThreadsManager::split<true>(Position&, SearchStack*, Value, Value, Value, Depth, Move, int, MovePicker*, int);