mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-23 10:36:26 +08:00
Use equations for PushAway and PushClose
A functional simplification replacing the corresponding arrays. Tested in two variants,
also the simpler one performs well, even though differences to master should be minimal.
STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 57864 W: 11092 L: 11001 D: 35771
Ptnml(0-2): 826, 6458, 14320, 6455, 873
http://tests.stockfishchess.org/tests/view/5e5da5b6e42a5c3b3ca2e05c
LTC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 7198 W: 982 L: 883 D: 5333
Ptnml(0-2): 33, 575, 2296, 650, 45
http://tests.stockfishchess.org/tests/view/5e5df13ae42a5c3b3ca2e077
LTC (This exact version. . . more simplified)
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 5392 W: 729 L: 631 D: 4032
Ptnml(0-2): 23, 405, 1751, 485, 32
http://tests.stockfishchess.org/tests/view/5e5ead99e42a5c3b3ca2e0e4
closes https://github.com/official-stockfish/Stockfish/pull/2570
Bench 5123316
This commit is contained in:
committed by
Joost VandeVondele
parent
960d59d541
commit
5a7b45eac9
@@ -54,9 +54,9 @@ namespace {
|
||||
4160, 4480, 4800, 5120, 5440, 5760, 6080, 6400
|
||||
};
|
||||
|
||||
// Tables used to drive a piece towards or away from another piece
|
||||
constexpr int PushClose[8] = { 0, 0, 100, 80, 60, 40, 20, 10 };
|
||||
constexpr int PushAway [8] = { 0, 5, 20, 40, 60, 80, 90, 100 };
|
||||
// Drive a piece close to or away from another piece
|
||||
inline int push_close(Square s1, Square s2) { return 140 - 20 * distance(s1, s2); }
|
||||
inline int push_away(Square s1, Square s2) { return 120 - push_close(s1, s2); }
|
||||
|
||||
// Pawn Rank based scaling factors used in KRPPKRP endgame
|
||||
constexpr int KRPPKRPScaleFactors[RANK_NB] = { 0, 9, 10, 14, 21, 44, 0, 0 };
|
||||
@@ -130,7 +130,7 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
|
||||
Value result = pos.non_pawn_material(strongSide)
|
||||
+ pos.count<PAWN>(strongSide) * PawnValueEg
|
||||
+ PushToEdges[loserKSq]
|
||||
+ PushClose[distance(winnerKSq, loserKSq)];
|
||||
+ push_close(winnerKSq, loserKSq);
|
||||
|
||||
if ( pos.count<QUEEN>(strongSide)
|
||||
|| pos.count<ROOK>(strongSide)
|
||||
@@ -159,7 +159,7 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
|
||||
// to drive to opposite corners (A8/H1).
|
||||
|
||||
Value result = VALUE_KNOWN_WIN
|
||||
+ PushClose[distance(winnerKSq, loserKSq)]
|
||||
+ push_close(winnerKSq, loserKSq)
|
||||
+ PushToCorners[opposite_colors(bishopSq, SQ_A1) ? ~loserKSq : loserKSq];
|
||||
|
||||
assert(abs(result) < VALUE_TB_WIN_IN_MAX_PLY);
|
||||
@@ -258,7 +258,7 @@ Value Endgame<KRKN>::operator()(const Position& pos) const {
|
||||
|
||||
Square bksq = pos.square<KING>(weakSide);
|
||||
Square bnsq = pos.square<KNIGHT>(weakSide);
|
||||
Value result = Value(PushToEdges[bksq] + PushAway[distance(bksq, bnsq)]);
|
||||
Value result = Value(PushToEdges[bksq] + push_away(bksq, bnsq));
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ Value Endgame<KQKP>::operator()(const Position& pos) const {
|
||||
Square loserKSq = pos.square<KING>(weakSide);
|
||||
Square pawnSq = pos.square<PAWN>(weakSide);
|
||||
|
||||
Value result = Value(PushClose[distance(winnerKSq, loserKSq)]);
|
||||
Value result = Value(push_close(winnerKSq, loserKSq));
|
||||
|
||||
if ( relative_rank(weakSide, pawnSq) != RANK_7
|
||||
|| distance(loserKSq, pawnSq) != 1
|
||||
@@ -304,7 +304,7 @@ Value Endgame<KQKR>::operator()(const Position& pos) const {
|
||||
Value result = QueenValueEg
|
||||
- RookValueEg
|
||||
+ PushToEdges[loserKSq]
|
||||
+ PushClose[distance(winnerKSq, loserKSq)];
|
||||
+ push_close(winnerKSq, loserKSq);
|
||||
|
||||
return strongSide == pos.side_to_move() ? result : -result;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user