mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-21 01:27:16 +08:00
Big renaming in thread stuff
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
39
src/thread.h
39
src/thread.h
@@ -56,7 +56,7 @@ private:
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WaitCondition c;
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};
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class Thread;
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struct Thread;
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struct SplitPoint {
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@@ -91,9 +91,8 @@ struct SplitPoint {
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/// tables so that once we get a pointer to an entry its life time is unlimited
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/// and we don't have to care about someone changing the entry under our feet.
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class Thread {
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struct Thread {
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public:
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Thread();
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virtual ~Thread();
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@@ -114,8 +113,18 @@ public:
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NativeHandle handle;
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SplitPoint* volatile curSplitPoint;
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volatile int splitPointsCnt;
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volatile bool is_searching;
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volatile bool do_exit;
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volatile bool searching;
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volatile bool exit;
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};
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/// MainThread and TimerThread are sublassed from Thread to charaterize the two
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/// special threads: the main one and the recurring timer.
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struct MainThread : public Thread {
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MainThread() : thinking(true) {} // Avoid a race with start_thinking()
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virtual void idle_loop();
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volatile bool thinking;
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};
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struct TimerThread : public Thread {
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@@ -124,12 +133,6 @@ struct TimerThread : public Thread {
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int msec;
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};
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struct MainThread : public Thread {
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MainThread() : is_finished(false) {} // Avoid a race with start_searching()
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virtual void idle_loop();
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volatile bool is_finished;
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};
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/// ThreadPool class handles all the threads related stuff like init, starting,
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/// parking and, the most important, launching a slave thread at a split point.
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@@ -142,22 +145,25 @@ public:
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void exit(); // be initialized and valid during the whole thread lifetime.
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Thread& operator[](size_t id) { return *threads[id]; }
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int min_split_depth() const { return minimumSplitDepth; }
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size_t size() const { return threads.size(); }
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MainThread* main_thread() { return static_cast<MainThread*>(threads[0]); }
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TimerThread* timer_thread() { return timer; }
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void read_uci_options();
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bool available_slave_exists(Thread* master) const;
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void wait_for_search_finished();
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void start_searching(const Position&, const Search::LimitsType&,
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void wait_for_think_finished();
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void start_thinking(const Position&, const Search::LimitsType&,
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const std::vector<Move>&, Search::StateStackPtr&);
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template <bool Fake>
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Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
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Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
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bool sleepWhileIdle;
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Depth minimumSplitDepth;
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private:
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friend class Thread;
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friend struct Thread;
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friend struct MainThread;
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friend void check_time();
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@@ -165,10 +171,7 @@ private:
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TimerThread* timer;
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Mutex mutex;
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ConditionVariable sleepCondition;
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Depth minimumSplitDepth;
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int maxThreadsPerSplitPoint;
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public:
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bool sleepWhileIdle;
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};
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extern ThreadPool Threads;
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