Remove Weights

Removed remaining redundant weights for pawn structure,
passed pawns, space and king safety by redistributing them
into individual evaluation terms.

STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 15173 W: 2790 L: 2659 D: 9724

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 43433 W: 5936 L: 5846 D: 31651

Bench: 7156237

Resolves #586
This commit is contained in:
hxim
2016-02-07 20:58:20 +00:00
committed by Joona Kiiski
parent 4f6aa15228
commit 56dd58e6f9
2 changed files with 30 additions and 42 deletions

View File

@@ -34,30 +34,30 @@ namespace {
// Isolated pawn penalty by opposed flag and file
const Score Isolated[2][FILE_NB] = {
{ S(37, 45), S(54, 52), S(60, 52), S(60, 52),
S(60, 52), S(60, 52), S(54, 52), S(37, 45) },
{ S(25, 30), S(36, 35), S(40, 35), S(40, 35),
S(40, 35), S(40, 35), S(36, 35), S(25, 30) } };
{ S(31, 36), S(45, 41), S(50, 41), S(50, 41),
S(50, 41), S(50, 41), S(45, 41), S(31, 36) },
{ S(21, 24), S(30, 28), S(33, 28), S(33, 28),
S(33, 28), S(33, 28), S(30, 28), S(21, 24) } };
// Backward pawn penalty by opposed flag
const Score Backward[2] = { S(67, 42), S(49, 24) };
const Score Backward[2] = { S(56, 33), S(41, 19) };
// Unsupported pawn penalty for pawns which are neither isolated or backward,
// by number of pawns it supports [less than 2 / exactly 2].
const Score Unsupported[2] = { S(20, 10), S(25, 15) };
const Score Unsupported[2] = { S(17, 8), S(21, 12) };
// Connected pawn bonus by opposed, phalanx, twice supported and rank
Score Connected[2][2][2][RANK_NB];
// Doubled pawn penalty by file
const Score Doubled[FILE_NB] = {
S(13, 43), S(20, 48), S(23, 48), S(23, 48),
S(23, 48), S(23, 48), S(20, 48), S(13, 43) };
S(11, 34), S(17, 38), S(19, 38), S(19, 38),
S(19, 38), S(19, 38), S(17, 38), S(11, 34) };
// Lever bonus by rank
const Score Lever[RANK_NB] = {
S( 0, 0), S( 0, 0), S(0, 0), S(0, 0),
S(20, 20), S(40, 40), S(0, 0), S(0, 0) };
S(17, 16), S(33, 32), S(0, 0), S(0, 0) };
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
const Value ShelterWeakness[][RANK_NB] = {
@@ -204,7 +204,7 @@ namespace Pawns {
void init()
{
static const int Seed[RANK_NB] = { 0, 6, 15, 10, 57, 75, 135, 258 };
static const int Seed[RANK_NB] = { 0, 8, 19, 13, 71, 94, 169, 324 };
for (int opposed = 0; opposed <= 1; ++opposed)
for (int phalanx = 0; phalanx <= 1; ++phalanx)
@@ -213,7 +213,7 @@ void init()
{
int v = (Seed[r] + (phalanx ? (Seed[r + 1] - Seed[r]) / 2 : 0)) >> opposed;
v += (apex ? v / 2 : 0);
Connected[opposed][phalanx][apex][r] = make_score(3 * v / 2, v);
Connected[opposed][phalanx][apex][r] = make_score(v, v * 5 / 8);
}
}