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Small simplification in castling rights
There is no need for a special struct with a static member to generate castling rights. No functional change.
This commit is contained in:
committed by
Marco Costalba
parent
738a6dfd4c
commit
542a2b39ed
@@ -250,10 +250,10 @@ Score Entry::do_king_safety(const Position& pos, Square ksq) {
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Value bonus = evaluate_shelter<Us>(pos, ksq);
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// If we can castle use the bonus after the castling if it is bigger
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if (pos.can_castle(MakeCastling<Us, KING_SIDE>::right))
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if (pos.can_castle(Us | KING_SIDE))
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bonus = std::max(bonus, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)));
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if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
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if (pos.can_castle(Us | QUEEN_SIDE))
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bonus = std::max(bonus, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)));
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return make_score(bonus, -16 * minKingPawnDistance);
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