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Introduce 'follow up' moves
When we have a fail-high of a quiet move, store it in a Followupmoves table indexed by the previous move of the same color (instead of immediate previous move as is in countermoves case). Then use this table for quiet moves ordering in the same way we are already doing with countermoves. These followup moves will be tried just after countermoves and before remaining quiet moves. Passed both short TC LLR: 2.95 (-2.94,2.94) [-1.50,4.50] Total: 10350 W: 1998 L: 1866 D: 6486 And long TC LLR: 2.95 (-2.94,2.94) [0.00,6.00] Total: 14066 W: 2303 L: 2137 D: 9626 bench: 7205153
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@@ -69,7 +69,7 @@ private:
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typedef Stats< true, Value> GainsStats;
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typedef Stats<false, Value> HistoryStats;
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typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
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typedef Stats<false, std::pair<Move, Move> > MovesStats;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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@@ -86,7 +86,7 @@ class MovePicker {
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public:
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MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
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MovePicker(const Position&, Move, const HistoryStats&, PieceType);
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MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
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MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Move*, Search::Stack*);
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template<bool SpNode> Move next_move();
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@@ -98,9 +98,10 @@ private:
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const HistoryStats& history;
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Search::Stack* ss;
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Move* countermoves;
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Move* followupmoves;
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Depth depth;
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Move ttMove;
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ExtMove killers[4];
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ExtMove killers[6];
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Square recaptureSquare;
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int captureThreshold, stage;
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ExtMove *cur, *end, *endQuiets, *endBadCaptures;
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