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Retire bitScanReverse32()
Use log() instead because we are not in speed critical paths. Also a bit of renaming and code shuffle while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -373,39 +373,6 @@ Square pop_1st_bit(Bitboard* bb) {
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#endif
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// Optimized bitScanReverse32() implementation by Pascal Georges. Note
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// that first bit is 1, this allow to differentiate between 0 and 1.
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static CACHE_LINE_ALIGNMENT
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const char MsbTable[256] = {
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0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
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6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
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7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
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};
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int bitScanReverse32(uint32_t b)
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{
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int result = 0;
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if (b > 0xFFFF)
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{
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b >>= 16;
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result += 16;
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}
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if (b > 0xFF)
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{
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b >>= 8;
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result += 8;
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}
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return result + MsbTable[b];
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}
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namespace {
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