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Introduce notation.h
And group there all the formatting functions but uci_pv() that requires access to search.cpp variables. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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117
src/notation.cpp
117
src/notation.cpp
@@ -18,15 +18,41 @@
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*/
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#include <cassert>
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#include <iomanip>
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#include <sstream>
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#include <string>
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#include "movegen.h"
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#include "notation.h"
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#include "position.h"
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using std::string;
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using namespace std;
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static const char* PieceToChar = " PNBRQK pnbrqk";
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/// score_to_uci() converts a value to a string suitable for use with the UCI
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/// protocol specifications:
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///
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/// cp <x> The score from the engine's point of view in centipawns.
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/// mate <y> Mate in y moves, not plies. If the engine is getting mated
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/// use negative values for y.
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string score_to_uci(Value v, Value alpha, Value beta) {
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stringstream s;
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if (abs(v) < VALUE_MATE_IN_MAX_PLY)
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s << "cp " << v * 100 / int(PawnValueMidgame);
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else
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s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
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s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
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return s.str();
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}
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/// move_to_uci() converts a move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we print
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/// in the e1g1 notation in normal chess mode, and in e1h1 notation in chess960
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@@ -153,3 +179,92 @@ const string move_to_san(Position& pos, Move m) {
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return san;
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}
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/// pretty_pv() formats human-readable search information, typically to be
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/// appended to the search log file. It uses the two helpers below to pretty
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/// format time and score respectively.
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static string time_to_string(int millisecs) {
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const int MSecMinute = 1000 * 60;
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const int MSecHour = 1000 * 60 * 60;
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int hours = millisecs / MSecHour;
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int minutes = (millisecs % MSecHour) / MSecMinute;
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int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
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stringstream s;
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if (hours)
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s << hours << ':';
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s << setfill('0') << setw(2) << minutes << ':' << setw(2) << seconds;
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return s.str();
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}
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static string score_to_string(Value v) {
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stringstream s;
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if (v >= VALUE_MATE_IN_MAX_PLY)
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s << "#" << (VALUE_MATE - v + 1) / 2;
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else if (v <= VALUE_MATED_IN_MAX_PLY)
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s << "-#" << (VALUE_MATE + v) / 2;
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else
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s << setprecision(2) << fixed << showpos << float(v) / PawnValueMidgame;
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return s.str();
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}
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string pretty_pv(Position& pos, int depth, Value value, int time, Move pv[]) {
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const int64_t K = 1000;
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const int64_t M = 1000000;
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StateInfo state[MAX_PLY_PLUS_2], *st = state;
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Move* m = pv;
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string san, padding;
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size_t length;
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stringstream s;
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s << setw(2) << depth
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<< setw(8) << score_to_string(value)
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<< setw(8) << time_to_string(time);
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if (pos.nodes_searched() < M)
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s << setw(8) << pos.nodes_searched() / 1 << " ";
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else if (pos.nodes_searched() < K * M)
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s << setw(7) << pos.nodes_searched() / K << "K ";
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else
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s << setw(7) << pos.nodes_searched() / M << "M ";
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padding = string(s.str().length(), ' ');
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length = padding.length();
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while (*m != MOVE_NONE)
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{
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san = move_to_san(pos, *m);
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if (length + san.length() > 80)
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{
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s << "\n" + padding;
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length = padding.length();
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}
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s << san << ' ';
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length += san.length() + 1;
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pos.do_move(*m++, *st++);
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}
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while (m != pv)
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pos.undo_move(*--m);
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return s.str();
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}
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