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Avoid a needless locking in sp_search()
Only in less then 2% of cases we have a new sp->bestValue, so check before to lock and save a costly locking most of the times. Patch suggested by Joona. No functional search. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1759,21 +1759,24 @@ namespace {
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break;
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// New best move?
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lock_grab(&(sp->lock));
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if (value > sp->bestValue && !thread_should_stop(threadID))
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if (value > sp->bestValue) // Less then 2% of cases
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{
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sp->bestValue = value;
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if (sp->bestValue >= sp->beta)
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lock_grab(&(sp->lock));
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if (value > sp->bestValue && !thread_should_stop(threadID))
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{
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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for (int i = 0; i < ActiveThreads; i++)
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if (i != threadID && (i == sp->master || sp->slaves[i]))
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Threads[i].stop = true;
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sp->bestValue = value;
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if (sp->bestValue >= sp->beta)
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{
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sp_update_pv(sp->parentSstack, ss, sp->ply);
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for (int i = 0; i < ActiveThreads; i++)
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if (i != threadID && (i == sp->master || sp->slaves[i]))
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Threads[i].stop = true;
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sp->finished = true;
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}
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sp->finished = true;
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}
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}
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lock_release(&(sp->lock));
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}
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lock_release(&(sp->lock));
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}
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lock_grab(&(sp->lock));
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