From 4f94f29f390c958dc8638cfbf9b4f7d75957fcc6 Mon Sep 17 00:00:00 2001 From: nodchip Date: Sat, 8 Aug 2020 18:38:02 +0900 Subject: [PATCH] Revert "Fixed a bug that the training data generation crashes if eval_limit is high." This reverts commit b0d28ac3abcac8db4708055b380edc49f63637aa. --- src/learn/learner.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/learn/learner.cpp b/src/learn/learner.cpp index b5821395..afc82447 100644 --- a/src/learn/learner.cpp +++ b/src/learn/learner.cpp @@ -634,19 +634,11 @@ void MultiThinkGenSfen::thread_worker(size_t thread_id) // reach leaf // cout << pos; - Value v; - if (pos.checkers()) { - // HACK: If a king is checkmated, Eval::evalute(pos) crashes with an - // assertion. To avoid crashes, return value1 instead. - v = value1; - } - else { - v = Eval::evaluate(pos); + auto v = Eval::evaluate(pos); // evaluate() returns the evaluation value on the turn side, so // If it's a turn different from root_color, you must invert v and return it. if (rootColor != pos.side_to_move()) v = -v; - } // Rewind. // Is it C++x14, and isn't there even foreach to turn in reverse?