Try to cleanup movepick

Hopefully without regressions.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2008-10-25 15:57:19 +01:00
parent f8bc38a006
commit 4f14bd5032
2 changed files with 67 additions and 86 deletions

View File

@@ -61,9 +61,8 @@ namespace {
/// search captures, promotions and some checks) and about how important good
/// move ordering is at the current node.
MovePicker::MovePicker(Position& p, bool pvnode, Move ttm, Move mk,
Move k1, Move k2, Depth d) {
pos = &p;
MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk,
Move k1, Move k2, Depth d) : pos(p) {
pvNode = pvnode;
ttMove = ttm;
mateKiller = (mk == ttm)? MOVE_NONE : mk;
@@ -112,16 +111,13 @@ Move MovePicker::get_next_move() {
// Next phase
phaseIndex++;
switch (PhaseTable[phaseIndex]) {
case PH_TT_MOVE:
if (ttMove != MOVE_NONE)
{
assert(move_is_ok(ttMove));
Move m = generate_move_if_legal(*pos, ttMove, pinned);
if (m != MOVE_NONE)
{
assert(m == ttMove);
return m;
}
if (generate_move_if_legal(pos, ttMove, pinned) != MOVE_NONE)
return ttMove;
}
break;
@@ -129,17 +125,13 @@ Move MovePicker::get_next_move() {
if (mateKiller != MOVE_NONE)
{
assert(move_is_ok(mateKiller));
Move m = generate_move_if_legal(*pos, mateKiller, pinned);
if (m != MOVE_NONE)
{
assert(m == mateKiller);
return m;
}
if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE)
return mateKiller;
}
break;
case PH_GOOD_CAPTURES:
numOfMoves = generate_captures(*pos, moves);
numOfMoves = generate_captures(pos, moves);
score_captures();
movesPicked = 0;
break;
@@ -149,26 +141,26 @@ Move MovePicker::get_next_move() {
break;
case PH_NONCAPTURES:
numOfMoves = generate_noncaptures(*pos, moves);
numOfMoves = generate_noncaptures(pos, moves);
score_noncaptures();
movesPicked = 0;
break;
case PH_EVASIONS:
assert(pos->is_check());
numOfMoves = generate_evasions(*pos, moves);
assert(pos.is_check());
numOfMoves = generate_evasions(pos, moves);
score_evasions();
movesPicked = 0;
break;
case PH_QCAPTURES:
numOfMoves = generate_captures(*pos, moves);
numOfMoves = generate_captures(pos, moves);
score_qcaptures();
movesPicked = 0;
break;
case PH_QCHECKS:
numOfMoves = generate_checks(*pos, moves, dc);
numOfMoves = generate_checks(pos, moves, dc);
movesPicked = 0;
break;
@@ -190,15 +182,13 @@ Move MovePicker::get_next_move() {
Move MovePicker::get_next_move(Lock &lock) {
Move m;
lock_grab(&lock);
if (finished)
{
lock_release(&lock);
return MOVE_NONE;
}
m = get_next_move();
Move m = get_next_move();
if (m == MOVE_NONE)
finished = true;
@@ -224,14 +214,14 @@ void MovePicker::score_captures() {
// the subtree size.
for (int i = 0; i < numOfMoves; i++)
{
int seeValue = pos->see(moves[i].move);
int seeValue = pos.see(moves[i].move);
if (seeValue >= 0)
{
if (move_promotion(moves[i].move))
moves[i].score = QueenValueMidgame;
else
moves[i].score = int(pos->midgame_value_of_piece_on(move_to(moves[i].move)))
-int(pos->type_of_piece_on(move_from(moves[i].move)));
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(moves[i].move)))
-int(pos.type_of_piece_on(move_from(moves[i].move)));
} else
moves[i].score = seeValue;
}
@@ -247,7 +237,7 @@ void MovePicker::score_noncaptures() {
else if (m == killer2)
moves[i].score = HistoryMax + 1;
else
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
}
}
@@ -258,12 +248,12 @@ void MovePicker::score_evasions() {
Move m = moves[i].move;
if (m == ttMove)
moves[i].score = 2*HistoryMax;
else if(!pos->square_is_empty(move_to(m)))
else if (!pos.square_is_empty(move_to(m)))
{
int seeScore = pos->see(m);
int seeScore = pos.see(m);
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
} else
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m);
}
// FIXME try psqt also here
}
@@ -277,12 +267,29 @@ void MovePicker::score_qcaptures() {
if (move_promotion(m))
moves[i].score = QueenValueMidgame;
else
moves[i].score = int(pos->midgame_value_of_piece_on(move_to(m)))
-int(pos->midgame_value_of_piece_on(move_to(m))) / 64;
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
-int(pos.midgame_value_of_piece_on(move_to(m))) / 64;
}
}
/// find_best_index() loops across the moves and returns index of
/// the highest scored one.
int MovePicker::find_best_index() {
int bestScore = -10000000, bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if (moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
return bestIndex;
}
/// MovePicker::pick_move_from_list() picks the move with the biggest score
/// from a list of generated moves (moves[] or badCaptures[], depending on
/// the current move generation phase). It takes care not to return the
@@ -293,18 +300,17 @@ void MovePicker::score_qcaptures() {
Move MovePicker::pick_move_from_list() {
int bestScore = -10000000;
int bestIndex;
Move move;
switch (PhaseTable[phaseIndex]) {
case PH_GOOD_CAPTURES:
assert(!pos->is_check());
assert(!pos.is_check());
assert(movesPicked >= 0);
while (movesPicked < numOfMoves)
{
bestScore = -10000000;
int bestScore = -10000000;
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
{
@@ -327,35 +333,23 @@ Move MovePicker::pick_move_from_list() {
moves[bestIndex] = moves[movesPicked++];
if ( move != ttMove
&& move != mateKiller
&& pos->move_is_legal(move, pinned))
&& pos.move_is_legal(move, pinned))
return move;
}
}
break;
case PH_NONCAPTURES:
assert(!pos->is_check());
assert(!pos.is_check());
assert(movesPicked >= 0);
while (movesPicked < numOfMoves)
{
bestScore = -10000000;
// If this is a PV node or we have only picked a few moves, scan
// the entire move list for the best move. If many moves have already
// been searched and it is not a PV node, we are probably failing low
// anyway, so we just pick the first move from the list.
if (pvNode || movesPicked < 12)
{
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if (moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
} else
bestIndex = movesPicked;
bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked;
if (bestIndex != -1)
{
@@ -363,26 +357,19 @@ Move MovePicker::pick_move_from_list() {
moves[bestIndex] = moves[movesPicked++];
if ( move != ttMove
&& move != mateKiller
&& pos->move_is_legal(move, pinned))
&& pos.move_is_legal(move, pinned))
return move;
}
}
break;
case PH_EVASIONS:
assert(pos->is_check());
assert(pos.is_check());
assert(movesPicked >= 0);
while (movesPicked < numOfMoves)
{
bestScore = -10000000;
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if(moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
bestIndex = find_best_index();
if (bestIndex != -1)
{
@@ -394,7 +381,7 @@ Move MovePicker::pick_move_from_list() {
break;
case PH_BAD_CAPTURES:
assert(!pos->is_check());
assert(!pos.is_check());
assert(badCapturesPicked >= 0);
// It's probably a good idea to use SEE move ordering here, instead
// of just picking the first move. FIXME
@@ -403,28 +390,17 @@ Move MovePicker::pick_move_from_list() {
move = badCaptures[badCapturesPicked++].move;
if ( move != ttMove
&& move != mateKiller
&& pos->move_is_legal(move, pinned))
&& pos.move_is_legal(move, pinned))
return move;
}
break;
case PH_QCAPTURES:
assert(!pos->is_check());
assert(!pos.is_check());
assert(movesPicked >= 0);
while (movesPicked < numOfMoves)
{
bestScore = -10000000;
if (movesPicked < 4)
{
bestIndex = -1;
for (int i = movesPicked; i < numOfMoves; i++)
if(moves[i].score > bestScore)
{
bestIndex = i;
bestScore = moves[i].score;
}
} else
bestIndex = movesPicked;
bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked);
if (bestIndex != -1)
{
@@ -432,14 +408,14 @@ Move MovePicker::pick_move_from_list() {
moves[bestIndex] = moves[movesPicked++];
// Remember to change the line below if we decide to hash the qsearch!
// Maybe also postpone the legality check until after futility pruning?
if (/* move != ttMove && */ pos->move_is_legal(move, pinned))
if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
return move;
}
}
break;
case PH_QCHECKS:
assert(!pos->is_check());
assert(!pos.is_check());
assert(movesPicked >= 0);
// Perhaps we should do something better than just picking the first
// move here? FIXME
@@ -447,7 +423,7 @@ Move MovePicker::pick_move_from_list() {
{
move = moves[movesPicked++].move;
// Remember to change the line below if we decide to hash the qsearch!
if (/* move != ttMove && */ pos->move_is_legal(move, pinned))
if (/* move != ttMove && */ pos.move_is_legal(move, pinned))
return move;
}
break;
@@ -458,11 +434,16 @@ Move MovePicker::pick_move_from_list() {
return MOVE_NONE;
}
/// MovePicker::current_move_type() returns the type of the just
/// picked next move. It can be used in search to further differentiate
/// according to the current move type: capture, non capture, escape, etc.
MovePicker::MovegenPhase MovePicker::current_move_type() const {
return PhaseTable[phaseIndex];
}
/// MovePicker::init_phase_table() initializes the PhaseTable[],
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once