Assorted headers cleanup

Mostly comments fixing and other small things.

No functional change.
This commit is contained in:
Marco Costalba
2015-01-09 12:35:44 +01:00
parent b97df4c236
commit 4eb2d8ce09
17 changed files with 132 additions and 123 deletions

View File

@@ -29,9 +29,14 @@
#include "position.h"
#include "search.h"
struct Thread;
const int MAX_THREADS = 128;
const int MAX_SPLITPOINTS_PER_THREAD = 8;
/// Mutex and ConditionVariable struct are wrappers of the low level locking
/// machinery and are modeled after the corresponding C++11 classes.
struct Mutex {
Mutex() { lock_init(l); }
~Mutex() { lock_destroy(l); }
@@ -57,7 +62,9 @@ private:
WaitCondition c;
};
struct Thread;
/// SplitPoint struct stores information shared by the threads searching in
/// parallel below the same split point. It is populated at splitting time.
struct SplitPoint {
@@ -74,7 +81,7 @@ struct SplitPoint {
MovePicker* movePicker;
SplitPoint* parentSplitPoint;
// Shared data
// Shared variable data
Mutex mutex;
std::bitset<MAX_THREADS> slavesMask;
volatile bool allSlavesSearching;
@@ -121,9 +128,9 @@ struct Thread : public ThreadBase {
Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
Pawns::Table pawnsTable;
Material::Table materialTable;
Endgames endgames;
Pawns::Table pawnsTable;
Position* activePosition;
size_t idx;
int maxPly;
@@ -143,10 +150,13 @@ struct MainThread : public Thread {
};
struct TimerThread : public ThreadBase {
static const int Resolution = 5; // Millisec between two check_time() calls
TimerThread() : run(false) {}
virtual void idle_loop();
bool run;
static const int Resolution = 5; // msec between two check_time() calls
};
@@ -156,10 +166,10 @@ struct TimerThread : public ThreadBase {
struct ThreadPool : public std::vector<Thread*> {
void init(); // No c'tor and d'tor, threads rely on globals that should
void exit(); // be initialized and are valid during the whole thread lifetime.
void init(); // No c'tor and d'tor, threads rely on globals that should be
void exit(); // initialized and are valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>((*this)[0]); }
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();
Thread* available_slave(const Thread* master) const;
void wait_for_think_finished();