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https://github.com/HChaZZY/Stockfish.git
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Assorted headers cleanup
Mostly comments fixing and other small things. No functional change.
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30
src/search.h
30
src/search.h
@@ -20,7 +20,7 @@
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#ifndef SEARCH_H_INCLUDED
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#define SEARCH_H_INCLUDED
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#include <memory>
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#include <memory> // For std::auto_ptr
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#include <stack>
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#include <vector>
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@@ -32,9 +32,9 @@ struct SplitPoint;
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namespace Search {
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/// The Stack struct keeps track of the information we need to remember from
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/// nodes shallower and deeper in the tree during the search. Each search thread
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/// has its own array of Stack objects, indexed by the current ply.
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/// Stack struct keeps track of the information we need to remember from nodes
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/// shallower and deeper in the tree during the search. Each search thread has
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/// its own array of Stack objects, indexed by the current ply.
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struct Stack {
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SplitPoint* splitPoint;
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@@ -49,18 +49,16 @@ struct Stack {
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bool skipEarlyPruning;
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};
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/// RootMove struct is used for moves at the root of the tree. For each root move
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/// we store a score and a PV (really a refutation in the case of moves which
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/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
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/// RootMove struct is used for moves at the root of the tree. For each root
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/// move we store a score, a node count, and a PV (really a refutation in the
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/// case of moves which fail low). Score is normally set at -VALUE_INFINITE for
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/// all non-pv moves.
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struct RootMove {
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RootMove(Move m) : score(-VALUE_INFINITE), previousScore(-VALUE_INFINITE), pv(1, m) {}
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bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
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bool operator==(const Move& m) const { return pv[0] == m; }
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void insert_pv_in_tt(Position& pos);
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Value score;
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@@ -70,24 +68,26 @@ struct RootMove {
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typedef std::vector<RootMove> RootMoveVector;
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/// The LimitsType struct stores information sent by GUI about available time
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/// to search the current move, maximum depth/time, if we are in analysis mode
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/// or if we have to ponder while it's our opponent's turn to move.
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/// LimitsType struct stores information sent by GUI about available time to
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/// search the current move, maximum depth/time, if we are in analysis mode or
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/// if we have to ponder while it's our opponent's turn to move.
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struct LimitsType {
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LimitsType() { // Using memset on a std::vector is undefined behavior
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LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
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nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
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depth = movetime = mate = infinite = ponder = 0;
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}
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bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
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bool use_time_management() const {
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return !(mate | movetime | depth | nodes | infinite);
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}
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std::vector<Move> searchmoves;
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int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder;
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int64_t nodes;
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};
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/// The SignalsType struct stores volatile flags updated during the search
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/// typically in an async fashion e.g. to stop the search by the GUI.
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