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Assorted headers cleanup
Mostly comments fixing and other small things. No functional change.
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@@ -49,9 +49,9 @@ struct Entry {
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// the position. For instance, in KBP vs K endgames, the scaling function looks
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// for rook pawns and wrong-colored bishops.
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ScaleFactor scale_factor(const Position& pos, Color c) const {
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return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
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? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos);
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return !scalingFunction[c]
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|| (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c])
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: (*scalingFunction[c])(pos);
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}
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Key key;
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