diff --git a/AUTHORS b/AUTHORS index b31a36e9..d170364e 100644 --- a/AUTHORS +++ b/AUTHORS @@ -33,6 +33,7 @@ Bill Henry (VoyagerOne) Bojun Guo (noobpwnftw, Nooby) braich Brian Sheppard (SapphireBrand, briansheppard-toast) +Bruno de Melo Costa (BM123499) Bryan Cross (crossbr) candirufish Chess13234 diff --git a/src/movegen.cpp b/src/movegen.cpp index e017d8fe..855a203e 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -175,25 +175,19 @@ namespace { } - template - ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) { + template + ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); - Bitboard bb = pos.pieces(Us, Pt); + Bitboard bb = piecesToMove & pos.pieces(Pt); while (bb) { Square from = pop_lsb(&bb); - if (Checks) - { - if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) - && !(attacks_bb(from) & target & pos.check_squares(Pt))) - continue; - - if (pos.blockers_for_king(~Us) & from) - continue; - } + if (Checks && (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) + && !(attacks_bb(from) & target & pos.check_squares(Pt))) + continue; Bitboard b = attacks_bb(from, pos.pieces()) & target; @@ -211,7 +205,10 @@ namespace { template ExtMove* generate_all(const Position& pos, ExtMove* moveList) { constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations - Bitboard target; + Bitboard target, piecesToMove = pos.pieces(Us); + + if(Type == QUIET_CHECKS) + piecesToMove &= ~pos.blockers_for_king(~Us); switch (Type) { @@ -236,10 +233,10 @@ namespace { } moveList = generate_pawn_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); if (Type != QUIET_CHECKS && Type != EVASIONS) {