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Remove code unneeded for playing, refactor, update to latest master dev
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75
src/nnue/features/half_kp.cpp
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75
src/nnue/features/half_kp.cpp
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//Definition of input features HalfKP of NNUE evaluation function
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#include "half_kp.h"
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#include "index_list.h"
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namespace Eval::NNUE::Features {
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// Find the index of the feature quantity from the king position and PieceSquare
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template <Side AssociatedKing>
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inline IndexType HalfKP<AssociatedKing>::MakeIndex(Square sq_k, PieceSquare p) {
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return static_cast<IndexType>(PS_END) * static_cast<IndexType>(sq_k) + p;
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}
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// Get the piece information
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template <Side AssociatedKing>
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inline void HalfKP<AssociatedKing>::GetPieces(
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const Position& pos, Color perspective,
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PieceSquare** pieces, Square* sq_target_k) {
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*pieces = (perspective == BLACK) ?
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pos.eval_list()->piece_list_fb() :
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pos.eval_list()->piece_list_fw();
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const PieceId target = (AssociatedKing == Side::kFriend) ?
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static_cast<PieceId>(PIECE_ID_KING + perspective) :
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static_cast<PieceId>(PIECE_ID_KING + ~perspective);
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*sq_target_k = static_cast<Square>(((*pieces)[target] - PS_W_KING) % SQUARE_NB);
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}
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// Get a list of indices with a value of 1 among the features
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template <Side AssociatedKing>
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void HalfKP<AssociatedKing>::AppendActiveIndices(
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const Position& pos, Color perspective, IndexList* active) {
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// do nothing if array size is small to avoid compiler warning
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if (RawFeatures::kMaxActiveDimensions < kMaxActiveDimensions) return;
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PieceSquare* pieces;
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Square sq_target_k;
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GetPieces(pos, perspective, &pieces, &sq_target_k);
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for (PieceId i = PIECE_ID_ZERO; i < PIECE_ID_KING; ++i) {
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if (pieces[i] != PS_NONE) {
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active->push_back(MakeIndex(sq_target_k, pieces[i]));
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}
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}
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}
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// Get a list of indices whose values have changed from the previous one in the feature quantity
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template <Side AssociatedKing>
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void HalfKP<AssociatedKing>::AppendChangedIndices(
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const Position& pos, Color perspective,
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IndexList* removed, IndexList* added) {
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PieceSquare* pieces;
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Square sq_target_k;
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GetPieces(pos, perspective, &pieces, &sq_target_k);
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const auto& dp = pos.state()->dirtyPiece;
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for (int i = 0; i < dp.dirty_num; ++i) {
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if (dp.pieceId[i] >= PIECE_ID_KING) continue;
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const auto old_p = static_cast<PieceSquare>(
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dp.old_piece[i].from[perspective]);
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if (old_p != PS_NONE) {
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removed->push_back(MakeIndex(sq_target_k, old_p));
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}
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const auto new_p = static_cast<PieceSquare>(
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dp.new_piece[i].from[perspective]);
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if (new_p != PS_NONE) {
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added->push_back(MakeIndex(sq_target_k, new_p));
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}
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}
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}
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template class HalfKP<Side::kFriend>;
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template class HalfKP<Side::kEnemy>;
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} // namespace Eval::NNUE::Features
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