Remove code unneeded for playing, refactor, update to latest master dev

This commit is contained in:
Dariusz Orzechowski
2020-07-20 05:45:24 +02:00
parent 961047ed6e
commit 4cceeb7380
90 changed files with 2007 additions and 12428 deletions

View File

@@ -21,20 +21,13 @@
#ifndef MISC_H_INCLUDED
#define MISC_H_INCLUDED
#include <algorithm>
#include <cassert>
#include <chrono>
#include <functional>
#include <mutex>
#include <ostream>
#include <string>
#include <vector>
#ifndef _MSC_VER
#include <mm_malloc.h>
#endif
#include "types.h"
#include "thread_win32_osx.h"
const std::string engine_info(bool to_uci = false);
const std::string compiler_info();
@@ -115,20 +108,8 @@ public:
/// Output values only have 1/8th of their bits set on average.
template<typename T> T sparse_rand()
{ return T(rand64() & rand64() & rand64()); }
// Returns a random number from 0 to n-1. (Not uniform distribution, but this is enough in reality)
uint64_t rand(uint64_t n) { return rand<uint64_t>() % n; }
// Return the random seed used internally.
uint64_t get_seed() const { return s; }
};
// Display a random seed. (For debugging)
inline std::ostream& operator<<(std::ostream& os, PRNG& prng)
{
os << "PRNG::seed = " << std::hex << prng.get_seed() << std::dec;
return os;
}
inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
#if defined(__GNUC__) && defined(IS_64BIT)
__extension__ typedef unsigned __int128 uint128;
@@ -152,155 +133,8 @@ inline uint64_t mul_hi64(uint64_t a, uint64_t b) {
namespace WinProcGroup {
void bindThisThread(size_t idx);
}
// sleep for the specified number of milliseconds.
extern void sleep(int ms);
// Returns a string that represents the current time. (Used for log output when learning evaluation function)
std::string now_string();
// wrapper for end processing on the way
static void my_exit()
{
sleep(3000); // It is bad to finish before the error message is output, so put wait.
exit(EXIT_FAILURE);
}
// When compiled with gcc/clang such as msys2, Windows Subsystem for Linux,
// In C++ std::ifstream, ::read() is a wrapper for that because it is not possible to read and write files larger than 2GB in one shot.
//
// callback_func of the argument of read_file_to_memory() uses the file size as an argument when the file can be opened
// It will be called back, so if you allocate a buffer and pass a function that returns the first pointer, it will be read there.
// These functions return non-zero on error, such as when the file cannot be found.
//
// Also, if the buffer cannot be allocated in the callback function or if the file size is different from the expected file size,
// Return nullptr. At this time, read_file_to_memory() interrupts reading and returns with an error.
int read_file_to_memory(std::string filename, std::function<void* (uint64_t)> callback_func);
int write_memory_to_file(std::string filename, void* ptr, uint64_t size);
// --------------------
// async version of PRNG
// --------------------
// async version of PRNG
struct AsyncPRNG
{
AsyncPRNG(uint64_t seed) : prng(seed) { assert(seed); }
// [ASYNC] Extract one random number.
template<typename T> T rand() {
std::unique_lock<std::mutex> lk(mutex);
return prng.rand<T>();
}
// [ASYNC] Returns a random number from 0 to n-1. (Not uniform distribution, but this is enough in reality)
uint64_t rand(uint64_t n) {
std::unique_lock<std::mutex> lk(mutex);
return prng.rand(n);
}
// Return the random seed used internally.
uint64_t get_seed() const { return prng.get_seed(); }
protected:
std::mutex mutex;
PRNG prng;
};
// Display a random seed. (For debugging)
inline std::ostream& operator<<(std::ostream& os, AsyncPRNG& prng)
{
os << "AsyncPRNG::seed = " << std::hex << prng.get_seed() << std::dec;
return os;
}
// --------------------
// Math
// --------------------
// Mathematical function used for progress calculation and learning
namespace Math {
// Sigmoid function
// = 1.0 / (1.0 + std::exp(-x))
double sigmoid(double x);
// Differentiation of sigmoid function
// = sigmoid(x) * (1.0-sigmoid(x))
double dsigmoid(double x);
// Clip v so that it fits between [lo,hi].
// * In Stockfish, this function is written in bitboard.h.
template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
return v < lo ? lo : v > hi ? hi : v;
}
}
// --------------------
// Path
// --------------------
// Something like Path class in C#. File name manipulation.
// Match with the C# method name.
struct Path
{
// Combine the path name and file name and return it.
// If the folder name is not an empty string, append it if there is no'/' or'\\' at the end.
static std::string Combine(const std::string& folder, const std::string& filename)
{
if (folder.length() >= 1 && *folder.rbegin() != '/' && *folder.rbegin() != '\\')
return folder + "/" + filename;
return folder + filename;
}
// Get the file name part (excluding the folder name) from the full path expression.
static std::string GetFileName(const std::string& path)
{
// I don't know which "\" or "/" is used.
auto path_index1 = path.find_last_of("\\") + 1;
auto path_index2 = path.find_last_of("/") + 1;
auto path_index = std::max(path_index1, path_index2);
return path.substr(path_index);
}
};
extern void* aligned_malloc(size_t size, size_t align);
static void aligned_free(void* ptr) { _mm_free(ptr); }
// It is ignored when new even though alignas is specified & because it is ignored when the STL container allocates memory,
// A custom allocator used for that.
template <typename T>
class AlignedAllocator {
public:
using value_type = T;
AlignedAllocator() {}
AlignedAllocator(const AlignedAllocator&) {}
AlignedAllocator(AlignedAllocator&&) {}
template <typename U> AlignedAllocator(const AlignedAllocator<U>&) {}
T* allocate(std::size_t n) { return (T*)aligned_malloc(n * sizeof(T), alignof(T)); }
void deallocate(T* p, std::size_t n) { aligned_free(p); }
};
// --------------------
// Dependency Wrapper
// --------------------
namespace Dependency
{
// In the Linux environment, if you getline() the text file is'\r\n'
// Since'\r' remains at the end, write a wrapper to remove this'\r'.
// So when calling getline() on fstream,
// just write getline() instead of std::getline() and use this function.
extern bool getline(std::ifstream& fs, std::string& s);
// Create a folder.
// Specify relative to the current folder. Japanese is not used for dir_name.
// Returns 0 on success, non-zero on failure.
extern int mkdir(std::string dir_name);
}
extern void aligned_free(void* ptr);
#endif // #ifndef MISC_H_INCLUDED