mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-25 19:46:55 +08:00
Remove code unneeded for playing, refactor, update to latest master dev
This commit is contained in:
170
src/evaluate.cpp
170
src/evaluate.cpp
@@ -22,7 +22,6 @@
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#include <cassert>
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#include <cstring> // For std::memset
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#include <iomanip>
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#include <set>
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#include <sstream>
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#include "bitboard.h"
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@@ -30,7 +29,6 @@
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#include "material.h"
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#include "pawns.h"
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#include "thread.h"
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#include "eval/nnue/evaluate_nnue.h"
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namespace Trace {
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@@ -76,7 +74,8 @@ using namespace Trace;
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namespace {
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// Threshold for lazy and space evaluation
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constexpr Value LazyThreshold = Value(1400);
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constexpr Value LazyThreshold1 = Value(1400);
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constexpr Value LazyThreshold2 = Value(1300);
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constexpr Value SpaceThreshold = Value(12222);
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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@@ -788,7 +787,7 @@ namespace {
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&& pos.non_pawn_material(BLACK) == RookValueMg
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&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
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&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
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&& (attackedBy[~strongSide][KING] & pos.pieces(~strongSide, PAWN)))
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&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
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sf = 36;
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else if (pos.count<QUEEN>() == 1)
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sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
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@@ -839,9 +838,12 @@ namespace {
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score += pe->pawn_score(WHITE) - pe->pawn_score(BLACK);
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// Early exit if score is high
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Value v = (mg_value(score) + eg_value(score)) / 2;
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if (abs(v) > LazyThreshold + pos.non_pawn_material() / 64)
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return pos.side_to_move() == WHITE ? v : -v;
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auto lazy_skip = [&](Value lazyThreshold) {
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return abs(mg_value(score) + eg_value(score)) / 2 > lazyThreshold + pos.non_pawn_material() / 64;
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};
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if (lazy_skip(LazyThreshold1))
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goto make_v;
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// Main evaluation begins here
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initialize<WHITE>();
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@@ -858,12 +860,17 @@ namespace {
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// More complex interactions that require fully populated attack bitboards
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score += king< WHITE>() - king< BLACK>()
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+ threats<WHITE>() - threats<BLACK>()
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+ passed< WHITE>() - passed< BLACK>()
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+ passed< WHITE>() - passed< BLACK>();
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if (lazy_skip(LazyThreshold2))
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goto make_v;
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score += threats<WHITE>() - threats<BLACK>()
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+ space< WHITE>() - space< BLACK>();
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make_v:
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// Derive single value from mg and eg parts of score
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v = winnable(score);
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Value v = winnable(score);
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// In case of tracing add all remaining individual evaluation terms
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if (T)
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@@ -892,12 +899,12 @@ namespace {
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/// evaluate() is the evaluator for the outer world. It returns a static
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/// evaluation of the position from the point of view of the side to move.
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#if !defined(EVAL_NNUE)
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Value Eval::evaluate(const Position& pos) {
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return Evaluation<NO_TRACE>(pos).value();
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if (pos.use_nnue())
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return NNUE::evaluate(pos);
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else
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return Evaluation<NO_TRACE>(pos).value();
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}
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#endif // defined(EVAL_NNUE)
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/// trace() is like evaluate(), but instead of returning a value, it returns
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/// a string (suitable for outputting to stdout) that contains the detailed
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@@ -941,138 +948,3 @@ std::string Eval::trace(const Position& pos) {
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return ss.str();
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}
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#if defined(EVAL_NNUE) || defined(EVAL_LEARN)
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namespace Eval {
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ExtBonaPiece kpp_board_index[PIECE_NB] = {
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{ BONA_PIECE_ZERO, BONA_PIECE_ZERO },
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{ f_pawn, e_pawn },
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{ f_knight, e_knight },
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{ f_bishop, e_bishop },
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{ f_rook, e_rook },
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{ f_queen, e_queen },
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{ f_king, e_king },
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{ BONA_PIECE_ZERO, BONA_PIECE_ZERO },
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// When viewed from behind. f and e are exchanged.
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{ BONA_PIECE_ZERO, BONA_PIECE_ZERO },
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{ e_pawn, f_pawn },
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{ e_knight, f_knight },
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{ e_bishop, f_bishop },
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{ e_rook, f_rook },
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{ e_queen, f_queen },
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{ e_king, f_king },
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{ BONA_PIECE_ZERO, BONA_PIECE_ZERO }, // no money
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};
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// Check whether the pieceListFw[] held internally is a correct BonaPiece.
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// Note: For debugging. slow.
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bool EvalList::is_valid(const Position& pos)
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{
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std::set<PieceNumber> piece_numbers;
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for (Square sq = SQ_A1; sq != SQUARE_NB; ++sq) {
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auto piece_number = piece_no_of_board(sq);
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if (piece_number == PIECE_NUMBER_NB) {
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continue;
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}
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assert(!piece_numbers.count(piece_number));
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piece_numbers.insert(piece_number);
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}
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for (int i = 0; i < length(); ++i)
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{
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BonaPiece fw = pieceListFw[i];
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// Go to the Position class to see if this fw really exists.
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if (fw == Eval::BONA_PIECE_ZERO) {
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continue;
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}
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// Out of range
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if (!(0 <= fw && fw < fe_end))
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return false;
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// Since it is a piece on the board, I will check if this piece really exists.
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for (Piece pc = NO_PIECE; pc < PIECE_NB; ++pc)
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{
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auto pt = type_of(pc);
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if (pt == NO_PIECE_TYPE || pt == 7) // non-existing piece
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continue;
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// BonaPiece start number of piece pc
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auto s = BonaPiece(kpp_board_index[pc].fw);
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if (s <= fw && fw < s + SQUARE_NB)
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{
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// Since it was found, check if this piece is at sq.
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Square sq = (Square)(fw - s);
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Piece pc2 = pos.piece_on(sq);
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if (pc2 != pc)
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return false;
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goto Found;
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}
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}
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// It was a piece that did not exist for some reason..
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return false;
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Found:;
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}
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// Validate piece_no_list_board
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for (auto sq = SQUARE_ZERO; sq < SQUARE_NB; ++sq) {
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Piece expected_piece = pos.piece_on(sq);
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PieceNumber piece_number = piece_no_list_board[sq];
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if (piece_number == PIECE_NUMBER_NB) {
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assert(expected_piece == NO_PIECE);
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if (expected_piece != NO_PIECE) {
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return false;
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}
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continue;
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}
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BonaPiece bona_piece_white = pieceListFw[piece_number];
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Piece actual_piece;
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for (actual_piece = NO_PIECE; actual_piece < PIECE_NB; ++actual_piece) {
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if (kpp_board_index[actual_piece].fw == BONA_PIECE_ZERO) {
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continue;
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}
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if (kpp_board_index[actual_piece].fw <= bona_piece_white
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&& bona_piece_white < kpp_board_index[actual_piece].fw + SQUARE_NB) {
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break;
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}
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}
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assert(actual_piece != PIECE_NB);
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if (actual_piece == PIECE_NB) {
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return false;
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}
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assert(actual_piece == expected_piece);
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if (actual_piece != expected_piece) {
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return false;
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}
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Square actual_square = static_cast<Square>(
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bona_piece_white - kpp_board_index[actual_piece].fw);
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assert(sq == actual_square);
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if (sq != actual_square) {
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return false;
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}
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}
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return true;
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}
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}
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#endif // defined(EVAL_NNUE) || defined(EVAL_LEARN)
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#if !defined(EVAL_NNUE)
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namespace Eval {
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void evaluate_with_no_return(const Position& pos) {}
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void update_weights(uint64_t epoch, const std::array<bool, 4> & freeze) {}
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void init_grad(double eta1, uint64_t eta_epoch, double eta2, uint64_t eta2_epoch, double eta3) {}
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void add_grad(Position& pos, Color rootColor, double delt_grad, const std::array<bool, 4> & freeze) {}
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void save_eval(std::string suffix) {}
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double get_eta() { return 0.0; }
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}
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#endif // defined(EVAL_NNUE)
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