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Assorted trivial cleanups June 2019
No functional change.
This commit is contained in:
committed by
Stéphane Nicolet
parent
c83cbe42f3
commit
4ae5a7b45a
@@ -142,7 +142,7 @@ namespace {
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constexpr Score KnightOnQueen = S( 16, 12);
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constexpr Score LongDiagonalBishop = S( 45, 0);
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constexpr Score MinorBehindPawn = S( 18, 3);
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constexpr Score Outpost = S( 36, 12);
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constexpr Score Outpost = S( 18, 6);
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constexpr Score PawnlessFlank = S( 17, 95);
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constexpr Score RestrictedPiece = S( 7, 7);
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constexpr Score RookOnPawn = S( 10, 32);
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@@ -222,7 +222,7 @@ namespace {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
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constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH);
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constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB: Rank7BB | Rank6BB);
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constexpr Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB : Rank7BB | Rank6BB);
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const Square ksq = pos.square<KING>(Us);
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@@ -305,10 +305,10 @@ namespace {
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// Bonus if piece is on an outpost square or can reach one
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bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
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if (bb & s)
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score += Outpost * (Pt == KNIGHT ? 2 : 1);
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score += Outpost * (Pt == KNIGHT ? 4 : 2);
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else if (bb & b & ~pos.pieces(Us))
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score += Outpost / (Pt == KNIGHT ? 1 : 2);
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score += Outpost * (Pt == KNIGHT ? 2 : 1);
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// Knight and Bishop bonus for being right behind a pawn
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if (shift<Down>(pos.pieces(PAWN)) & s)
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@@ -561,7 +561,7 @@ namespace {
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b &= ~attackedBy[Them][PAWN] & safe;
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// Bonus for safe pawn threats on the next move
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b = pawn_attacks_bb<Us>(b) & pos.pieces(Them);
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b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
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score += ThreatByPawnPush * popcount(b);
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// Our safe or protected pawns
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