mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 17:16:33 +08:00
Codying style in accurate PV
This is the first of a patch series to rearrange and simplify accurate PV. In this patch there is simple coding style and reformatting stuff. Verified with fishtest it does not crash with MAX_PLY = 8 No functional change.
This commit is contained in:
@@ -87,6 +87,7 @@ namespace {
|
||||
void id_loop(Position& pos);
|
||||
Value value_to_tt(Value v, int ply);
|
||||
Value value_from_tt(Value v, int ply);
|
||||
void update_pv(Move* pv, Move move, Move* child);
|
||||
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
|
||||
string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
|
||||
|
||||
@@ -394,8 +395,7 @@ namespace {
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(depth > DEPTH_ZERO);
|
||||
|
||||
PVEntry pv;
|
||||
Move quietsSearched[64];
|
||||
Move pv[MAX_PLY+1], quietsSearched[64];
|
||||
StateInfo st;
|
||||
const TTEntry *tte;
|
||||
SplitPoint* splitPoint;
|
||||
@@ -466,10 +466,7 @@ namespace {
|
||||
ss->ttMove = ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
|
||||
ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
|
||||
|
||||
// At PV nodes we check for exact scores, whilst at non-PV nodes we check for
|
||||
// a fail high/low. The biggest advantage to probing at PV nodes is to have a
|
||||
// smooth experience in analysis mode. We don't probe at Root nodes otherwise
|
||||
// we should also update RootMoveList to avoid bogus output.
|
||||
// At non-PV nodes we check for a fail high/low. We don't probe at PV nodes
|
||||
if ( !PvNode
|
||||
&& tte
|
||||
&& tte->depth() >= depth
|
||||
@@ -865,14 +862,16 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
// For PV nodes only, do a full PV search on the first move or after a fail
|
||||
// high (in the latter case search only if value < beta), otherwise let the
|
||||
// parent node fail low with value <= alpha and to try another move.
|
||||
if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta)))) {
|
||||
pv.pv[0] = MOVE_NONE;
|
||||
(ss+1)->pv = &pv;
|
||||
if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta))))
|
||||
{
|
||||
pv[0] = MOVE_NONE;
|
||||
(ss+1)->pv = pv;
|
||||
value = newDepth < ONE_PLY ?
|
||||
givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
|
||||
: -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
|
||||
: - search<PV, false>(pos, ss+1, -beta, -alpha, newDepth, false);
|
||||
}
|
||||
|
||||
// Step 17. Undo move
|
||||
pos.undo_move(move);
|
||||
|
||||
@@ -901,8 +900,8 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
{
|
||||
rm.score = value;
|
||||
rm.pv.resize(1);
|
||||
for (int i = 0; (ss+1)->pv && i < MAX_PLY && (ss+1)->pv->pv[i] != MOVE_NONE; ++i)
|
||||
rm.pv.push_back((ss+1)->pv->pv[i]);
|
||||
for (int i = 0; (ss+1)->pv && (ss+1)->pv[i] != MOVE_NONE; ++i)
|
||||
rm.pv.push_back((ss+1)->pv[i]);
|
||||
|
||||
// We record how often the best move has been changed in each
|
||||
// iteration. This information is used for time management: When
|
||||
@@ -925,10 +924,11 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
{
|
||||
bestMove = SpNode ? splitPoint->bestMove = move : move;
|
||||
|
||||
if (NT == PV) {
|
||||
ss->pv->update(move, (ss+1)->pv);
|
||||
if (PvNode && !RootNode)
|
||||
{
|
||||
update_pv(ss->pv, move, (ss+1)->pv);
|
||||
if (SpNode)
|
||||
splitPoint->ss->pv->update(move, (ss+1)->pv);
|
||||
update_pv(splitPoint->ss->pv, move, (ss+1)->pv);
|
||||
}
|
||||
|
||||
if (PvNode && value < beta) // Update alpha! Always alpha < beta
|
||||
@@ -1015,7 +1015,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(depth <= DEPTH_ZERO);
|
||||
|
||||
PVEntry pv;
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
const TTEntry* tte;
|
||||
Key posKey;
|
||||
@@ -1024,12 +1024,11 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
bool givesCheck, evasionPrunable;
|
||||
Depth ttDepth;
|
||||
|
||||
if (PvNode) {
|
||||
// To flag BOUND_EXACT a node with eval above alpha and no available moves
|
||||
oldAlpha = alpha;
|
||||
|
||||
(ss+1)->pv = &pv;
|
||||
ss->pv->pv[0] = MOVE_NONE;
|
||||
if (PvNode)
|
||||
{
|
||||
oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
|
||||
(ss+1)->pv = pv;
|
||||
ss->pv[0] = MOVE_NONE;
|
||||
}
|
||||
|
||||
ss->currentMove = bestMove = MOVE_NONE;
|
||||
@@ -1181,7 +1180,7 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
if (value > alpha)
|
||||
{
|
||||
if (PvNode)
|
||||
ss->pv->update(move, &pv);
|
||||
update_pv(ss->pv, move, (ss+1)->pv);
|
||||
|
||||
if (PvNode && value < beta) // Update alpha here! Always alpha < beta
|
||||
{
|
||||
@@ -1239,6 +1238,15 @@ moves_loop: // When in check and at SpNode search starts from here
|
||||
}
|
||||
|
||||
|
||||
// update_pv() copies child node pv[] adding current move
|
||||
|
||||
void update_pv(Move* pv, Move move, Move* child) {
|
||||
|
||||
for (*pv++ = move; child && *child != MOVE_NONE; )
|
||||
*pv++ = *child++;
|
||||
*pv = MOVE_NONE;
|
||||
}
|
||||
|
||||
// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
|
||||
// of a quiet move.
|
||||
|
||||
@@ -1371,15 +1379,17 @@ void RootMove::insert_pv_in_tt(Position& pos) {
|
||||
|
||||
StateInfo state[MAX_PLY], *st = state;
|
||||
const TTEntry* tte;
|
||||
int idx = 0;
|
||||
size_t idx = 0;
|
||||
|
||||
for (; idx < int(pv.size()); ++idx) {
|
||||
for ( ; idx < pv.size(); ++idx)
|
||||
{
|
||||
tte = TT.probe(pos.key());
|
||||
|
||||
if (!tte || tte->move() != pv[idx]) // Don't overwrite correct entries
|
||||
TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[idx], VALUE_NONE);
|
||||
|
||||
assert(MoveList<LEGAL>(pos).contains(pv[idx]));
|
||||
|
||||
pos.do_move(pv[idx], *st++);
|
||||
}
|
||||
|
||||
|
||||
15
src/search.h
15
src/search.h
@@ -32,26 +32,13 @@ struct SplitPoint;
|
||||
|
||||
namespace Search {
|
||||
|
||||
struct PVEntry {
|
||||
Move pv[MAX_PLY+1];
|
||||
|
||||
void update(Move move, PVEntry* child) {
|
||||
pv[0] = move;
|
||||
|
||||
int i = 1;
|
||||
for (; child && i < MAX_PLY && child->pv[i - 1] != MOVE_NONE; ++i)
|
||||
pv[i] = child->pv[i - 1];
|
||||
pv[i] = MOVE_NONE;
|
||||
}
|
||||
};
|
||||
|
||||
/// The Stack struct keeps track of the information we need to remember from
|
||||
/// nodes shallower and deeper in the tree during the search. Each search thread
|
||||
/// has its own array of Stack objects, indexed by the current ply.
|
||||
|
||||
struct Stack {
|
||||
SplitPoint* splitPoint;
|
||||
PVEntry* pv;
|
||||
Move* pv;
|
||||
int ply;
|
||||
Move currentMove;
|
||||
Move ttMove;
|
||||
|
||||
Reference in New Issue
Block a user