Codying style in accurate PV

This is the first of a patch series to
rearrange and simplify accurate PV.

In this patch there is simple coding
style and reformatting stuff.

Verified with fishtest it does not crash
with MAX_PLY = 8

No functional change.
This commit is contained in:
Marco Costalba
2014-11-18 11:57:57 +01:00
parent 1a939cd8c8
commit 4aca11ae2a
2 changed files with 37 additions and 40 deletions

View File

@@ -87,6 +87,7 @@ namespace {
void id_loop(Position& pos); void id_loop(Position& pos);
Value value_to_tt(Value v, int ply); Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply); Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* child);
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt); void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta); string uci_pv(const Position& pos, Depth depth, Value alpha, Value beta);
@@ -394,8 +395,7 @@ namespace {
assert(PvNode || (alpha == beta - 1)); assert(PvNode || (alpha == beta - 1));
assert(depth > DEPTH_ZERO); assert(depth > DEPTH_ZERO);
PVEntry pv; Move pv[MAX_PLY+1], quietsSearched[64];
Move quietsSearched[64];
StateInfo st; StateInfo st;
const TTEntry *tte; const TTEntry *tte;
SplitPoint* splitPoint; SplitPoint* splitPoint;
@@ -466,10 +466,7 @@ namespace {
ss->ttMove = ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE; ss->ttMove = ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE; ttValue = tte ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
// At PV nodes we check for exact scores, whilst at non-PV nodes we check for // At non-PV nodes we check for a fail high/low. We don't probe at PV nodes
// a fail high/low. The biggest advantage to probing at PV nodes is to have a
// smooth experience in analysis mode. We don't probe at Root nodes otherwise
// we should also update RootMoveList to avoid bogus output.
if ( !PvNode if ( !PvNode
&& tte && tte
&& tte->depth() >= depth && tte->depth() >= depth
@@ -865,14 +862,16 @@ moves_loop: // When in check and at SpNode search starts from here
// For PV nodes only, do a full PV search on the first move or after a fail // For PV nodes only, do a full PV search on the first move or after a fail
// high (in the latter case search only if value < beta), otherwise let the // high (in the latter case search only if value < beta), otherwise let the
// parent node fail low with value <= alpha and to try another move. // parent node fail low with value <= alpha and to try another move.
if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta)))) { if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta))))
pv.pv[0] = MOVE_NONE; {
(ss+1)->pv = &pv; pv[0] = MOVE_NONE;
(ss+1)->pv = pv;
value = newDepth < ONE_PLY ? value = newDepth < ONE_PLY ?
givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO) givesCheck ? -qsearch<PV, true>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO) : -qsearch<PV, false>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: - search<PV, false>(pos, ss+1, -beta, -alpha, newDepth, false); : - search<PV, false>(pos, ss+1, -beta, -alpha, newDepth, false);
} }
// Step 17. Undo move // Step 17. Undo move
pos.undo_move(move); pos.undo_move(move);
@@ -901,8 +900,8 @@ moves_loop: // When in check and at SpNode search starts from here
{ {
rm.score = value; rm.score = value;
rm.pv.resize(1); rm.pv.resize(1);
for (int i = 0; (ss+1)->pv && i < MAX_PLY && (ss+1)->pv->pv[i] != MOVE_NONE; ++i) for (int i = 0; (ss+1)->pv && (ss+1)->pv[i] != MOVE_NONE; ++i)
rm.pv.push_back((ss+1)->pv->pv[i]); rm.pv.push_back((ss+1)->pv[i]);
// We record how often the best move has been changed in each // We record how often the best move has been changed in each
// iteration. This information is used for time management: When // iteration. This information is used for time management: When
@@ -925,10 +924,11 @@ moves_loop: // When in check and at SpNode search starts from here
{ {
bestMove = SpNode ? splitPoint->bestMove = move : move; bestMove = SpNode ? splitPoint->bestMove = move : move;
if (NT == PV) { if (PvNode && !RootNode)
ss->pv->update(move, (ss+1)->pv); {
update_pv(ss->pv, move, (ss+1)->pv);
if (SpNode) if (SpNode)
splitPoint->ss->pv->update(move, (ss+1)->pv); update_pv(splitPoint->ss->pv, move, (ss+1)->pv);
} }
if (PvNode && value < beta) // Update alpha! Always alpha < beta if (PvNode && value < beta) // Update alpha! Always alpha < beta
@@ -1015,7 +1015,7 @@ moves_loop: // When in check and at SpNode search starts from here
assert(PvNode || (alpha == beta - 1)); assert(PvNode || (alpha == beta - 1));
assert(depth <= DEPTH_ZERO); assert(depth <= DEPTH_ZERO);
PVEntry pv; Move pv[MAX_PLY+1];
StateInfo st; StateInfo st;
const TTEntry* tte; const TTEntry* tte;
Key posKey; Key posKey;
@@ -1024,12 +1024,11 @@ moves_loop: // When in check and at SpNode search starts from here
bool givesCheck, evasionPrunable; bool givesCheck, evasionPrunable;
Depth ttDepth; Depth ttDepth;
if (PvNode) { if (PvNode)
// To flag BOUND_EXACT a node with eval above alpha and no available moves {
oldAlpha = alpha; oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
(ss+1)->pv = pv;
(ss+1)->pv = &pv; ss->pv[0] = MOVE_NONE;
ss->pv->pv[0] = MOVE_NONE;
} }
ss->currentMove = bestMove = MOVE_NONE; ss->currentMove = bestMove = MOVE_NONE;
@@ -1181,7 +1180,7 @@ moves_loop: // When in check and at SpNode search starts from here
if (value > alpha) if (value > alpha)
{ {
if (PvNode) if (PvNode)
ss->pv->update(move, &pv); update_pv(ss->pv, move, (ss+1)->pv);
if (PvNode && value < beta) // Update alpha here! Always alpha < beta if (PvNode && value < beta) // Update alpha here! Always alpha < beta
{ {
@@ -1239,6 +1238,15 @@ moves_loop: // When in check and at SpNode search starts from here
} }
// update_pv() copies child node pv[] adding current move
void update_pv(Move* pv, Move move, Move* child) {
for (*pv++ = move; child && *child != MOVE_NONE; )
*pv++ = *child++;
*pv = MOVE_NONE;
}
// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high // update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
// of a quiet move. // of a quiet move.
@@ -1371,15 +1379,17 @@ void RootMove::insert_pv_in_tt(Position& pos) {
StateInfo state[MAX_PLY], *st = state; StateInfo state[MAX_PLY], *st = state;
const TTEntry* tte; const TTEntry* tte;
int idx = 0; size_t idx = 0;
for (; idx < int(pv.size()); ++idx) { for ( ; idx < pv.size(); ++idx)
{
tte = TT.probe(pos.key()); tte = TT.probe(pos.key());
if (!tte || tte->move() != pv[idx]) // Don't overwrite correct entries if (!tte || tte->move() != pv[idx]) // Don't overwrite correct entries
TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[idx], VALUE_NONE); TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[idx], VALUE_NONE);
assert(MoveList<LEGAL>(pos).contains(pv[idx])); assert(MoveList<LEGAL>(pos).contains(pv[idx]));
pos.do_move(pv[idx], *st++); pos.do_move(pv[idx], *st++);
} }

View File

@@ -32,26 +32,13 @@ struct SplitPoint;
namespace Search { namespace Search {
struct PVEntry {
Move pv[MAX_PLY+1];
void update(Move move, PVEntry* child) {
pv[0] = move;
int i = 1;
for (; child && i < MAX_PLY && child->pv[i - 1] != MOVE_NONE; ++i)
pv[i] = child->pv[i - 1];
pv[i] = MOVE_NONE;
}
};
/// The Stack struct keeps track of the information we need to remember from /// The Stack struct keeps track of the information we need to remember from
/// nodes shallower and deeper in the tree during the search. Each search thread /// nodes shallower and deeper in the tree during the search. Each search thread
/// has its own array of Stack objects, indexed by the current ply. /// has its own array of Stack objects, indexed by the current ply.
struct Stack { struct Stack {
SplitPoint* splitPoint; SplitPoint* splitPoint;
PVEntry* pv; Move* pv;
int ply; int ply;
Move currentMove; Move currentMove;
Move ttMove; Move ttMove;