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Enable Futility pruning in PV nodes
STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 21553 W: 4342 L: 4221 D: 12990 LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 7675 W: 1351 L: 1209 D: 5115 Bench: 8668014 Resolves #205
This commit is contained in:
committed by
Joona Kiiski
parent
7b20bb6e1a
commit
4abe333e1f
@@ -632,7 +632,7 @@ namespace {
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}
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}
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// Step 7. Futility pruning: child node (skipped when in check)
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// Step 7. Futility pruning: child node (skipped when in check)
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if ( !PvNode
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if ( !RootNode
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&& depth < 7 * ONE_PLY
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&& depth < 7 * ONE_PLY
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&& eval - futility_margin(depth) >= beta
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&& eval - futility_margin(depth) >= beta
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&& eval < VALUE_KNOWN_WIN // Do not return unproven wins
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&& eval < VALUE_KNOWN_WIN // Do not return unproven wins
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@@ -829,9 +829,8 @@ moves_loop: // When in check and at SpNode search starts from here
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// Update the current move (this must be done after singular extension search)
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// Update the current move (this must be done after singular extension search)
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newDepth = depth - ONE_PLY + extension;
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newDepth = depth - ONE_PLY + extension;
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// Step 13. Pruning at shallow depth (exclude PV nodes)
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// Step 13. Pruning at shallow depth
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if ( !PvNode
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if ( !captureOrPromotion
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&& !captureOrPromotion
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&& !inCheck
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&& !inCheck
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&& !dangerous
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&& !dangerous
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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