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Use for_each() in Endgames d'tor
And fix some comments while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -93,9 +93,9 @@ private:
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/// Endgames class stores in two std::map the pointers to endgame evaluation
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/// and scaling base objects. Then we use polymorphism to invoke the actual
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/// endgame function calling its apply() method that is virtual.
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/// endgame function calling its operator() method that is virtual.
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struct Endgames {
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class Endgames {
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template<typename T>
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struct Map { typedef std::map<Key, EndgameBase<T>*> type; };
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@@ -103,6 +103,7 @@ struct Endgames {
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typedef Map<Value>::type M1;
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typedef Map<ScaleFactor>::type M2;
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public:
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Endgames();
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~Endgames();
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