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Tweak futility pruning constants
Based on recent improvement of futility pruning by @locutus2 : we lower
the futility margin to apply it for more nodes but as a compensation
we also lower the history threshold to apply it to less nodes. Further
work in tweaking constants can always be done - numbers are guessed
"by hand" and are not results of some tuning, maybe there is some more
Elo to squeeze from this part of code.
Passed STC
LLR: 2.98 (-2.94,2.94) {-1.00,3.00}
Total: 15300 W: 3081 L: 2936 D: 9283
Ptnml(0-2): 260, 1816, 3382, 1900, 290
http://tests.stockfishchess.org/tests/view/5e18da3b27dab692fcf9a158
Passed LTC
LLR: 2.94 (-2.94,2.94) {0.00,2.00}
Total: 108670 W: 14509 L: 14070 D: 80091
Ptnml(0-2): 813, 10259, 31736, 10665, 831
http://tests.stockfishchess.org/tests/view/5e18fc9627dab692fcf9a180
Bench: 4643972
This commit is contained in:
committed by
Stéphane Nicolet
parent
01dfdb95dc
commit
4901218d4c
2
AUTHORS
2
AUTHORS
@@ -153,7 +153,7 @@ Uri Blass (uriblass)
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Vince Negri (cuddlestmonkey)
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Vince Negri (cuddlestmonkey)
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# Additionally, we acknowledge the authors and maintainer of fishtest,
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# Additionally, we acknowledge the authors and maintainers of fishtest,
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# an amazing and essential framework for the development of Stockfish!
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# an amazing and essential framework for the development of Stockfish!
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#
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#
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# https://github.com/glinscott/fishtest/blob/master/AUTHORS
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# https://github.com/glinscott/fishtest/blob/master/AUTHORS
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@@ -1016,11 +1016,11 @@ moves_loop: // When in check, search starts from here
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// Futility pruning: parent node (~5 Elo)
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// Futility pruning: parent node (~5 Elo)
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if ( lmrDepth < 6
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if ( lmrDepth < 6
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&& !inCheck
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&& !inCheck
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&& ss->staticEval + 255 + 182 * lmrDepth <= alpha
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&& ss->staticEval + 235 + 172 * lmrDepth <= alpha
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&& thisThread->mainHistory[us][from_to(move)]
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&& thisThread->mainHistory[us][from_to(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)] < 30000)
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+ (*contHist[3])[movedPiece][to_sq(move)] < 25000)
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continue;
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continue;
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// Prune moves with negative SEE (~20 Elo)
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// Prune moves with negative SEE (~20 Elo)
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