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https://github.com/HChaZZY/Stockfish.git
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Small simplification of endgame functions API
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -117,7 +117,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
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// Let's look if we have a specialized evaluation function for this
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// particular material configuration. First we look for a fixed
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// configuration one, then a generic one if previous search failed.
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if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
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if ((mi->evaluationFunction = funcs->get<Value>(key)) != NULL)
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return mi;
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if (is_KXK<WHITE>(pos))
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@@ -154,7 +154,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
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// scaling functions and we need to decide which one to use.
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EndgameBase<ScaleFactor>* sf;
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if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
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if ((sf = funcs->get<ScaleFactor>(key)) != NULL)
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{
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mi->scalingFunction[sf->color()] = sf;
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return mi;
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