Small simplification of endgame functions API

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-08-14 11:52:27 +01:00
parent 13524bea9b
commit 48e39c5c8e
3 changed files with 36 additions and 34 deletions

View File

@@ -117,7 +117,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
if ((mi->evaluationFunction = funcs->get<EndgameBase<Value> >(key)) != NULL)
if ((mi->evaluationFunction = funcs->get<Value>(key)) != NULL)
return mi;
if (is_KXK<WHITE>(pos))
@@ -154,7 +154,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
// scaling functions and we need to decide which one to use.
EndgameBase<ScaleFactor>* sf;
if ((sf = funcs->get<EndgameBase<ScaleFactor> >(key)) != NULL)
if ((sf = funcs->get<ScaleFactor>(key)) != NULL)
{
mi->scalingFunction[sf->color()] = sf;
return mi;